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Re: FT FCs: was: Should be obvious..... But I missed it...

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 13 Nov 2001 20:35:00 +0100
Subject: Re: FT FCs: was: Should be obvious..... But I missed it...

Alan Brain wrote:

> >I am unsure on FCS limits with SM and MTM's.
> >
> >Beams require one FCS per target-ship, NB's require one FCS per
target
> >system per ship, but can you use FCS for Sm and/or MTM launches and
then
> >for other weapons in one turn?
>
>MTMs are still not fully defined for FT3. In FT2, one of the major 
>play-balance limits for them (I forget whether official or house-rule)
was 
>that they needed a FC of their very own, one per MT missile, that
couldn't 
>be used for anything else.

There's nothing in the published rules nor in the FAQ about this and I 
don't recall having seen it on-list, so it must've been a house rule.

>Note also that in FT2, an FC used for Pulse Torps couldn't be used for 
>Beams - to fire 2 MT missiles, 3 Pulse Torps and 2 Beams  at the same 
>target, you'd need 2 FCs for the MT missiles, another different FC for
the 
>Pulse Torps, and yeat another different FC for the Beams.

>Now in FT3/FB1 we have a different situation. You need 1 FC per target,

>and any number or combination of weapons can all use this same FC.

Except for Needle Beams, which still use the old targetting rules.

>For weapons which don't have targets as such - MTMs, SMs, PBs - then as

>long as you have at least 1 FC, then you can fire.

True for MTMs and SMs, but PBLs require 1 FCS *per PBL* to fire. An FCS 
used to fire a PB can still be used for pulser fire later in the same
turn 
though.

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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