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Re: Heavy IAVRs

From: bbrush@u...
Date: Thu, 11 Oct 2001 17:28:55 -0500
Subject: Re: Heavy IAVRs


IMO any non-points based system is pretty easy to balance as it's up to
either the GM or the players to balance the game as they desire.

Bill

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		    Jaime Tiampo					
				       
		    <fugu@spikyfishthing.com>	    To:    
gzg-l@CSUA.Berkeley.EDU 			    
		    Sent by:			    cc: 		
				       
		    owner-gzg-l@lists.CSUA.Be	    Subject:	 Re:
Heavy IAVRs				   
		    rkeley.EDU						
				       
									
				       
									
				       
		    10/11/01 04:48 PM					
				       
		    Please respond to gzg-l				 

Eli Arndt wrote:

> SG is such a simple system that I am sometimes a bit cautious when
making
arbitrary changes to stats.  Games with more stats are easier for me
because I have more hard info to work with.

I find the FMA system very easy to create and modify stats. You first
decide what the weapon you're creating does, both for amount of fire,
damage, and how good it is against point and dispersed targets, then you
work of the base of a D8.

In FMA D8 is the middle die type. You have two shifts up and 2 shifts
down.

Say you want to make a MLR Large.

It'll be very good at hitting infantry, good at killing them, and only
ok against vehicles.

So you'd look at:
Firepower = D12
Impact = D10, D8 against point targets

To balance it out you'd probably make it take 2 mass and have it
separately mounted if used by infantry.

Jaime

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