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Re: [FT] Multiple Turn Weapons

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 05 Sep 2001 17:32:01 +0200
Subject: Re: [FT] Multiple Turn Weapons

Schoon wrote:

>For example: a weapon that, hitting target A on turn 1, does 1 point if
it 
>hits; on turn 2, if it hits the same target (A), it does 2 points; and
so on.
>
>Any miss resets, as does switching targets.
>
>Once the maximum damage is reached (let's say 3 for argument's sake),
the 
>weapon must cool for a turn.
>
>You could use the std. Beam mechanic, but no re-rolls and all hits, 
>regardless of the number on the die, only cause 1 point (or 2 for the
2nd 
>consecutive hit, etc.).
>
>Comments?

Not much, apart from it being a pain to keep track of which weapons hit 
which targets every turn...

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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