Re: [FT] Multiple Turn Weapons
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 05 Sep 2001 17:32:01 +0200
Subject: Re: [FT] Multiple Turn Weapons
Schoon wrote:
>For example: a weapon that, hitting target A on turn 1, does 1 point if
it
>hits; on turn 2, if it hits the same target (A), it does 2 points; and
so on.
>
>Any miss resets, as does switching targets.
>
>Once the maximum damage is reached (let's say 3 for argument's sake),
the
>weapon must cool for a turn.
>
>You could use the std. Beam mechanic, but no re-rolls and all hits,
>regardless of the number on the die, only cause 1 point (or 2 for the
2nd
>consecutive hit, etc.).
>
>Comments?
Not much, apart from it being a pain to keep track of which weapons hit
which targets every turn...
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."