RE: Ship groups
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 4 Sep 2001 10:53:36 -0400
Subject: RE: Ship groups
I ususally use 1:2:3 (Cap:Cru:Esc) division of points and each category
must
have at least 25% of the mass as well. I usually limit the number of
fighter
groups a side can bring to no more than the number of ships. This
reduces
the soapbubble carrier tactic. I also require that all ships must be FTL
capible, thier transport be on the board, or pay 115% for the non-FTL
ships.
If you want to use predefined groups, you can find quite a few at Indy's
Unofficial GZG Fleet Roster Page
(http://www.bcpl.net/~indy/full-thrust/fleet-rosters.html).
---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---
-----Original Message-----
From: Flynn Richardson [mailto:Flynn.Richardson@unilever.com]
Sent: Sunday, September 02, 2001 19:36
To: GZG list
Cc: Adam Pilmore
Subject: FT: Ship groups
Hi fellow gamers
Just some thing I have been thinking about recently that ties in with
the
Playing styles thread.
Do people arrange their fleets into groups / squadrons? i.e. when
selecting forces for a game do you pick a carrier and then select the
other craft or do you have a carrier group that you have pre worked out?
If the answer is the group, how do you organise it? Is a battleship
always
escorted by an escort cruiser and four destroyers? etc
Personally I have been selecting individual ships to meet the points
target but I am now leaning towards setting up groups and squadrons and
having attachments to round out the force.
Looking forward to hearing what you do.
Flynn Richardson
Special Projects Manager
Unilever Australasia