RE: Campaigns
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Fri, 24 Aug 2001 09:28:49 -0400
Subject: RE: Campaigns
I like this!
You can also make it easy this way:
Make the constant = 1 day per MCr.
To design a variant of a class you must pay for BOTH
the systems removed AND added in the design and
tooling phases. And then for the revised cost of the
ship in the construction phase.
For refit, you would have to pay for BOTH the systems
removed AND the systems added in the design for all
THREE phases (design, tooling, construction), but not
for the other systems of the refitted ship.
If you are doing BOTH a redesign and the same refit
to existing ships, use only the refit numbers for
design and retooling. If you pay for the redesign
first and decide later to also refit, you will have
to pay the full cost (time and cost) for the refit
design and retool [refit requires using existing
support items (power, hard points, etc.), while a
redesign allows you to move these items more freely].
Payment above refers to both campaign cost and time.
Tooling is also on a per ship basis. If your dock needs
to handle building 2 ships at a time, you must pay the
costs for 2.
Examples:
You design a Maximilian BC. This cost 333MCr and takes
333 days. You tool up a construction doc. This takes
333MCr and takes 333 days. You then construct the first
Maximilian. This also takes 333MCr and 333 days. The
result is that it took 999MCr and 999 days (just under
3 years) to make the 1st Maximilian.
You make the next Maximilian. It only take 333MCr and
333 days (as you did not have to retool or design).
You decide to add the ability to build Maximilians to
2 other docs. It costs you 666MCr and ties up those
docs for 333 days.
Later...
You decide to do a redesign of the Maximilian that replaces
the FP,F,FS Class-3 Beam with a Pulse Torpedo (same arcs)
and 4 armor with an ADFC and 2 extra PDS. The total cost
of the systems removed and added is 58. So it takes 58
days to redesign and 58 days to retool each of the docks.
Cost for redesign is 58 MCr. Cost for retool is 174 MCr
(58 x3 docks). And the new cost for construction would be
339 and take 339 days to construct.
You also decide to refit your existing Maximilians. The
design for the refit takes 58 days and 58 MCr. The retool
takes 58 days and 58 MCr per dock where refits can be done.
And each refit takes 58 days and 58 MCr (once you get the
ship to the dock).
A minimum of 30 should be set for any phase of the project.
Or to paraphrase Laserlight:
The 1st ship of a design/redesign cost 3x normal
Refits cost 3x the cost of the systems removed and
added.
Cost is in time and money.
---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---
-----Original Message-----
From: Noam Izenberg [mailto:noam.izenberg@jhuapl.edu]
Sent: Friday, August 24, 2001 07:42
To: gzg-l@scotch.csua.berkeley.edu
Subject: Re: Campaigns
[snip]
Simple example (I know the realities would be quite different)
A 300 Mcr BC class takes (from scratch)
1 year to design
1 year to tool up for
1 year to build at
The constant ("Ship Construction Constant") is 300 Mcr/yr^3
If you want to build it in 1/2 the time, you can:
Double the per/unit cost, design time, or tool up time
Increase design time by 4 months and add either 100 to the cost or 4
months to tooling.
You might require some fiddling with the proportions to get something
that works in all scales that concern you. Or additional factors could
be introduced (e.g. "Wartime Panic Modifier" "Tech Breakthrough
Modifier" "Strained Resources Modifier")
- Each factor probably needs hard lower limits, or perhaps (if you want
real complexity) exponential scaling
- Bonuses to design/tool up for recycling old designs (Examples: The FSE
Jerez probably gets significant bonuses from basically being a Treiste
welded onto the back of a Suffren, NAC gets smaller bonueses for the
re-use of the 'teardrop' bridge and 'engine pod' designs.