[FT] NI Stealth Primer (was: Hot ships in cold space)
From: Noam Izenberg <noam.izenberg@j...>
Date: Sat, 11 Aug 2001 21:07:27 -0400
Subject: [FT] NI Stealth Primer (was: Hot ships in cold space)
>>>And as for Noam's comment about your paint in space
>>>not mattering... I find that ironic coming from Mr.
>>>New-Israel-Stealth-Boy. Something tells
>>>me your paint job DOES matter eh Noam?
>>>Tomb Raider
It ain't the paint (at least not the color of the paint).
>>Noams stealth does not effect sensors, it directly
>>effects weapons by reducing the maximum effective
>>range of all the weapons systems by the same
>>percentage. Result; paint don't matter.
>>Noam should explain the PSB for those not
>>familiar with the concept.
It ain't action at a distance. John and I have some disagreements about
the PSB workings. I differentiate between sensor lock/target lock and
accuracy of fire. My stealth PSB is that the hull/system whatever makes
the target error ellipse significantly larger, reducing _effective_
range of weapons.
The way I've PSB'd the Stealth Hull, its special materials and
construction of the outer hull of the ship.
>How do you not affect sensors and do affect fire control solutions.
>Technically aren't fire control solutions first a sensor issue? Be it
>with radar, visible/thermal and or some other sort of emf...
Assume that the sensor silhouette of a target becomes much larger and
more diffuse. You can still fire at it, but the chance of hitting
effectively are reduced. An extreme example would be making a Bomber
look like a Zeppelin. You can fire at the bomber just fine, but you're
chances of hitting it are not so good.
>Well, which is it young fellar? Ifn we can't see you, we can't
>rightly shoot you 'cause you're not visible. But then if we can see
>you but can't shoot you, you'd be shootable...
I didn't put firing restrictions _on_ stealth ships for balance reasons.
working the PSB is a matter of taste.