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RE: [SG2] Vehicle Bail Out

From: "Brian Bell" <bbell1@i...>
Date: Wed, 4 Jul 2001 18:34:25 -0400
Subject: RE: [SG2] Vehicle Bail Out

Hash: SHA1

My suggestion would have been more simple.

On a non-penetrating the vehicle recieves a suppression marker. If
the crew/passengers wish to leave the vehicle, they also are treated
as if they have a suppression marker.

On a penetrating hit, the vehicle (if not destroyed), passengers and
crew each recieve a suppression marker. The player/team MUST activate
this unit (crew/passengers) next.

- ---
Brian Bell
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- -----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of
Sent: Wednesday, July 04, 2001 17:10
Subject: [SG2] Vehicle Bail Out

One thing happened in my playtest game that I wanted to bring up.

What do you do when a vehicle carrying passengers is destroyed or
disabled? Do you let the passengers bail out for free, or make them
wait for their activation? Do you require them to bail out?


How does that sound? In practice all the squads bailed out.

Allan Goodall -

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