Prev: Re: Sa'Vasku Next: Re: [FT]SML question

Re: [FT] Unpredictable AI

From: David Griffin <carbon_dragon@y...>
Date: Wed, 20 Jun 2001 15:56:46 -0700 (PDT)
Subject: Re: [FT] Unpredictable AI

The stuff that looks like it's mine below isn't.
I'm not sure how the attribution got messed up.

--- Richard and Emily Bell <rlbell@sympatico.ca>
wrote:
> 
> 
> KH.Ranitzsch@t-online.de wrote:
> 
> > David Griffin schrieb:
> > > > It's at this point I hear two comments: 1)
> humans
> > > > are "unpredictable";
> >
> > > > In answer to 1: humans aren't THAT
> undpredictable.
> > > > In fact, a lot of fields (marketing, social
> science,
> > > > polling -- *ahem* --) are based on that fact.
> >
> > I consider the frequently stated argument that
> combat AIs would be too
> > predictable to be a red herring. Even today, it is
> a simple matter to
> > write a computer program with a random number
> generator to make the
> > program as unpredictable as you like. It is well
> known in game theory
> > that for some games (e.g.paper, scissors, stones)
> a purely random
> > strategy is optimal. Any decent combat AI would be
> able to analyze the
> > chances of a possible tactics. Weigh the options
> according to this and
> > pick one at random based on the odds calculation.
> 
> It is not that the AI is predictable, it is that it
> is mindnumbingly
> stupid and the problems faced by pilots maintaining
> situational awareness
> while dodging fire is not solved merely by being
> really fast.	Unlike
> playing chess or diagnosing engine problems, most of
> a pilot's skill set
> are psycho-motor skills which can be learned, but
> not taught.  Humans are
> also much harder to fool than computers
> 

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail


Prev: Re: Sa'Vasku Next: Re: [FT]SML question