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Re: [FT] JTLs Genre fighters. Incomplete.

From: Richard and Emily Bell <rlbell@s...>
Date: Wed, 06 Jun 2001 17:35:06 -0400
Subject: Re: [FT] JTLs Genre fighters. Incomplete.



John Leary wrote:

> Greetings all,
>     I have been thinking of doing a cross genre
> game, using FT, Bab 5, Startrek, and Starwars.
> To try to deal with the fighters in a way that
> is (reasonably) consistent with the 'on screen'
> results does require one to bend/fudge, and if
> necessary mangle/break the FT rules to reach the
> desired result.
>
> (Note: I stated this some time ago and life
> has caught up with me.   Not much time for
> games right now.   The star wars fighters
> were numerically tested in the death star
> combat and worked out almost perfectly.
> I did not work out point values yet.)
>
> What follows are a collection of UNTESTED
> concepts designed to make the combats
> 'come out right', fair has nothing to do
> with this effort.
> (Note: Endurance is stated in FT2 terms,
> double stated number for FTFB.)
>
> STARWARS:

[terrible aspersions against imperial fighters and pilots deleted]

You have made the terrible mistake of confusing the imperials inability
to hit and kill named characters with an inabilty to hit anything at
all.  If you think back, you will realize that except for cute fuzzy
things, non-imperial units suffer mercifully quick deaths when they
encounter imperials; unless, they included major characters.  The
boarding of Leia's ship, the assault on the Death Star (except Luke's
one small, but admittedly crucial part), the battle on the ice planet
Hoth, the fight to control the cloud city of Bespin, and the initial
stages of the assault on the second Death Star were all unmitigated
ratfucks for the rebels; until, the major characters manage to do
something that pulled everyone's ass out of the fire.

Proper modelling of Star Wars is as follows:

The rebel player is allowed to designate an pre-agreed number of units
as crewed by major characters.	These units may not be destroyed, but do
suffer threshold checks, or run out of endurance, as appropriate.  All
imperial units, and all rebel units with "named characters" are
considered to have the best possible crew grade.  Until such time as
crew quality is added, all this means is that "named" rebel pilots and
all imperial pilots are aces.  The rebel player loses if only units with
major characters survive the battle.


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