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RE: FT-Fighters and launch bays

From: stranger@c...
Date: Wed, 6 Jun 2001 12:18:22 -0500
Subject: RE: FT-Fighters and launch bays

> Me neither, but if the extremes are avoided, 
> some intelligence as to what you're facing will
> go a long way. After all, MOST of the time you
> know something about your opponent. Is he
> a Cylon basestar with a slew of fighters or a
> Dominion fleet with none?

In most games this isn't a problem, because the genre determines the
limits.  
However, if playing FT outside of any genre, then there are no known
limits, 
since not even the enemy is known.  I think in the end, the arguments
are still 
pointing to the fact that FT games need to occur in some sort of a
genre, be it 
a well known one like Trek, or the Tuffleyverse, or one made up by a
gaming 
group.

For situations like the ConAm game, perhaps it is wisest to stick to
"official" 
designs only.  That way everyone has a frame of reference.  Also, there
would 
be no reason to place very strange contraints such as no fighters.  The
game 
would exist in a genre.

FT games played outside of any given background really do exist in a
vacuum, no 
pun intended.  I personally think teh argument over fighters (as well as

several other arguments I've seen) is settled in a large part by the
univers 
being played in.

George


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