Re: FT-Battleships
From: Mike Stanczyk <stanczyk@p...>
Date: Tue, 24 Apr 2001 14:26:53 -0600 (MDT)
Subject: Re: FT-Battleships
On Tue, 24 Apr 2001 devans@uneb.edu wrote:
>
> I haven't given this dingus a lot of thought, so I reserve the right
to
> become a critic at a later date, but...
>
> Well, I'd say a Wave Gun is damn large, almost a spinal mount, but I
> suppose you could cost it out. As for the missle turrets, I'd think
you
> could include other complications. Is the missle ammo stored with
turret?
> BIG, expensive turret! Does turret have to turn forward to reload
and/or is
> it a slowed load time if the ammo is elsewhere?
>
Now that's something to think about..
> Wouldn't a needle beam have the same effect on a turret of jamming it?
> Isn't the only question as to whether THAT'S fixable?
>
Yes, I would say that a needle beam jams the turret. But is that all it
does?
If you have lots of weapons in the turret should you get a threashold
check
on the contents too?
> ***
> The only contraint on the MASS/COST I can think of is this: A Turret
with a
> specific one arc weapon should cost more than the weapon expanded to
> include
> those arcs if possible.
>
> I.E. a single turreted class 3 beam should cost more than a 3 arc
class 3
> beam.
> ***
>
> Feel free to flame away if I'm mis-interpreting your contention,
but...
>
> Any particular reason? The non-turreted beam isn't saddled with
written
> orders on bearing.
>
> PSB: A turret is cheaper than building the number of emitters
necessary to
> cover all arcs of fire.
>
> The_Beast
That could be true. It depends on how complicated the equipment is to
turn
the turret and how fast the turret can turn.
We may also want to have a little discouragement cost on turrets so that
simpler record keeping is encouraged.
Ok, here's a new twist: Can you fire different weapons in the same
turret
at different targets in the same arc?
I say yes but it requires extra firecons. (one per target; standard
firecon
rules) But in say the Babylon 5 universe, I don't think you can. It
comes
down to where you put the accurate aiming system. If it's on turret
only
no multiple targets.