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Re: DS II: Combat Walkers

From: "Bif Smith" <bif@b...>
Date: Tue, 24 Apr 2001 21:07:55 +0100
Subject: Re: DS II: Combat Walkers


----- Original Message -----
From: Kevin Balentine <balentine_media@yahoo.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Tuesday, April 24, 2001 4:45 PM
Subject: DS II: Combat Walkers

> After purchasing some clearance rack Battletech minis,
> I set about getting them ready for an upcoming game of
> Dirtside.
>
> While going through the rules on walkers, I noted that
> the only sizes mentioned are size 1 infantry walkers
> and size 4 or 5 combat and transport walkers.
>
> Why not size 2 or 3? Has anyone noted unbalancing
> effects from designing combat walkers in sizes 2 and 3?
>
A question regarding walkers/mechs*, how much extra do they cost
compaired
to a equivalent tank (assuming you reduce the effective signiture to the
same level for both)?. I`m asking this due to the fact that mechs carry
weapons st x2 the class of weapon, Vs x3 for vehicles. I was wondering
if
these costs and/or mobility benifits/disadvantages balance out against
the
50% greater weapon payloads that mechs have? I`m asking this because
being a
vac head by nature (the grunts can get mud on their boots, the real
fight
goes on in orbit, they just clean up after us anyway) I don`t have the
figures/numbers etched into my mind, and I don`t have the book handy.

 BIF

"Yorkshire born, yorkshire bred,
strong in arms, thick in head"

*PS-Let`s call walkers of size 1 walkers, and any over size 1 (size 2
and
above) mechs/mecha. This should avoid confusion. Yes/No?

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