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Re: (FT) Point Value for Hulls

From: "Laserlight" <laserlight@q...>
Date: Wed, 28 Mar 2001 19:00:41 -0500
Subject: Re: (FT) Point Value for Hulls

Shawn said:
> There is one big problem with everyone's analysis.
> The larger ships essentially discount initiative.  Let
> me explain where I'm coming from.
>
> One of my buddies ONLY plays giant ships.....he never
> has more then one ship on the table, always for full
> points.  I have a lot of experience fighting this type
> of battle as I usually try to mimic more realistic
> fleets having a range of ship sizes.

> Here's the problem.  Even if I win initiative, I fire
> ONE of my ships, for maybe 10% of my total
> firepower.....then it's his turn....he can fire 100%
> of his total firepower in one volley.

Yep, that's a problem.	Escorts dish out damage slower and suck up
less before they die.	Your buddy is still a cheesemeister, but
here's a suggestion.  Bring a few (say, ten or twenty) needle-armed
strikeboats.  Maneuver into his aft arc, or just build up your
velocity and come in at high speeds.  Fire off your needles at his
maneuver drive.  Once you've put two hits on it and knocked it out,
put remaining needle hits on his FTL and anything else you find useful
eg screen.   With his drives gone, he can't maneuver, so you can mosey
around to his rear arc and chip away at him, and there's nothing he
can do about it.  If you want to insult him, just send a frigate with


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