RE: Re: [sg] Vehicle ID
From: "Casquilho, Daniel" <Daniel.Casquilho@d...>
Date: Wed, 14 Mar 2001 13:04:38 -0800
Subject: RE: Re: [sg] Vehicle ID
The issue for me comes down to what I *see* when they look at
the
kitbash. If all I can see is a BMP with some other odds and ends added
then
I dislike it. If on the otherhand I see a good looking vehicle, but with
a
little effort I can see how they arrived at the kitbash I do not mind.
If you want to see some interesting Sci-Fi kit bashes go to:
http://www.starshipmodeler.com/
Look at their readers Gallery. Some of the spaceships and
vehicles
are great. Of course some are not. Anyway, enjoy.
Daniel
> -----Original Message-----
> From: Eli Arndt [mailto:emu2020@wattosjunkyard.com]
> Sent: Wednesday, March 14, 2001 12:15 PM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: Re: [sg] Vehicle ID
>
>
> Seems to me, that when it's a BMP that 'big' it mightm ake a
> difference. I thing that the BMP has the right hull shape
> for a hover tank and that's why it was chosen.
>
> Eli
>
> >but I and my
> >normal opponents all identified the main bitz in less than five
> >seconds, and we all know far too well how thin-skinned a BMP is to be
> >able to think "heavy tank" when we see the Maus :-(
> >
> >Later,
> >
> >Oerjan Ohlson
> >oerjan.ohlson@telia.com
> >
> >"Life is like a sewer.
> >What you get out of it, depends on what you put into it."
> >- Hen3ry
>
>
>
>
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