RE: [FT] Hidden stats was: WotW 2: EMP Weapons
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 14 Feb 2001 10:48:56 -0500
Subject: RE: [FT] Hidden stats was: WotW 2: EMP Weapons
I have played both ways.
PBeMs are usually hidden cards, but with some indication of damage
(Green,
Yellow, Red condition). Often, just the results of the damage is
provided,
not the type of weapon used.
Miniatures games are usually mixed. Not neccessarily hidden, but no one
goes
and studies the opponents cards. We usually announce when a threshold
check
is made, but not the results of the checks. This is one of the reasons I
do
not play with Needles very often. You have to wait to be fired upon
before
you know that the opponent has that Class-3 beam in the Hvy Frigate. And
this is one of the reasons I liked the prioritized checks rather than
player
selected checks.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: KH.Ranitzsch@t-online.de [SMTP:KH.Ranitzsch@t-online.de]
> Sent: Wednesday, February 14, 2001 10:31 AM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: [FT] Hidden stats was: WotW 2: EMP Weapons
>
> > > Karl suggested
> > > >Attacker nominates three target
> > > >systems, numbering them 1, 2, 3
> > > >Defender nominates 3 system (4,5,6).
> > > >Throw a die to see which one is
> > > >hit.
> > [Bri] This is OK if you have knowledge of your opponents ship. But >
> if you are working against a custom design and you do not know what
> > systems it has, how do you designate what systems to have checked?
>
> Indeed, the shooter has to know what the target ship has on board. At
> least at the moment the target systems are defined.
>
> General question:
> How does everybody play ships stats and capabilities ? Open for
> everyone to see ? Hidden cards ?
> Both seem viable - depends on the style of game you want.
>
> Greetings