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RE: [FT] WotW 2: EMP Weapons

From: Charles Taylor <charles.taylor@c...>
Date: Tue, 13 Feb 2001 19:08:10 GMT
Subject: RE: [FT] WotW 2: EMP Weapons

In message <B18DDC5F1158D311A66900805FD47181C89D98@VSTASV1>
	  "Robertson, Brendan" <Brendan.Robertson@dva.gov.au> wrote:

> There's a problem once you get close to a threshold, as your example
points
> out.	Over 2-3 turns, you only hit this ship with EMP & target your
real
> guns against another ship.  After 3-4 thresholds, there won't be any
systems
> left on the ship.
> 
> Neath Southern Skies -http://home.pacific.net.au/~southernskies/
> [MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
> [Firestorm] Battletech PBeM GM
> 
Yep, I noticed that one as well, actually recording the 'virtual damage'
would probably get round this problem, but adds more book-keeping :-(

Yet another alternative (which I don't like that much), is to ignore any
damage on the current damage track, (or even count the ship as
undamaged) when determining the effects of EMP damage.

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