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Re: [FT] BFG Conversion Notes

From: Charles Taylor <charles.taylor@c...>
Date: Fri, 09 Feb 2001 18:39:17 GMT
Subject: Re: [FT] BFG Conversion Notes

In message <00c001c092a6$0198ee40$8050fea9@stranger>
	  "stranger" <stranger@cvn.net> wrote:

> > The first one works (effectively thats identical to EFSB Heavy
beams).
> The
> > second could be a problem, as it is an autohit/damage weapon over
it's
> > entire range.
> >
> > How about making it a K-gun (kravak railgun) (FB2)?  (Just
remembered you
> > don't have MT or FB2).
> 
> I don't have MT, I do have FB2.  I actually thought the Sa'vasku Lance
Pod
> was closer to a Lance than the rail gun, but can't figure how to
convert it
> to something usable.

Hmm.. how about a modified pulse torpedo, as follows:

Use Pulse Torpedo range bands and hit probabilities

Damage is 1d6, level 1 screens negate rolls of 6, level 2 screens negate
rolls of 5 & 6.

First damage point is scored against armour, the rest against hull (as
k-gun & lance pod).

MASS/COST - well, it has an advantage over pulse torps- better armour
penetration, and a disadvantage - its affected by screens - so MASS and
COST should be _similar_ to that of a Pulse Torpedo, depends a bit on
how often you use screens and armour in your game.

> 
> > BTW, the cutter beam is one of mine and is an extremely deadly
special
> > weapon (causes coresystem checks!); the numbers are good, but hasn't
been
> > extensively used.
> 
> It seems to match the idea of the BFG lance fairly well, but I think
the
> Core system hits are a bit initimidating!
> 
> 
> 


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