Re: [SG2] 2 questions
From: Yves Lefebvre <ivanohe@a...>
Date: Tue, 23 Jan 2001 22:49:04 -0500
Subject: Re: [SG2] 2 questions
At 10:22 PM 1/22/01 -0600, you wrote:
>> The problem is that the defender gets a 6" retreat move, but the
attacker
>must
>> roll. A simple way to handle this is to make the retreater make a
combat
>move,
>> too. The defender may be able to retreat clear out of the way
(rolling a
>12"
>> move, for instance, which an attacker may feel it is unlikely to
make).
>Or, it
>> may only make it 2" away. This would be essentially the same as your
>opposed
>> roll to see if they can flee out of the way.
>
>I love this idea. Allow a combat move retreat, and a combat move follow
up,
>but only once, none of that retreat and follow across the board stuff.
This
>way those skinnies aren't going to have much of a chance of retreating
in
>the face of fast powered armor. "We can't run, they're too" *CRUNCH*
>
This is a very good idea, clean and simple, I like it! I will try it
next
time I play.
That should really help to catch those elusive sniper or fleeing command
squad.