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re: Re: SG2 lessons

From: "David Reeves" <davidar@n...>
Date: Mon, 22 Jan 2001 10:09:06 -0500
Subject: re: Re: SG2 lessons

> Date: Mon, 22 Jan 2001 10:05:33 +1100
> From: Beth Fulton <beth.fulton@marine.csiro.au>
> Subject: Re: SG2 lessons
> 
> G'day guys,
> 
> Mark learned:
>  >	  Morale is surprisingly unimportant in SG2.
> 
>  >Tomb] The one thing that SG2 does
>  >poorly is deal with the situation of
>  >gradually increasing casualties
> 
> We played a few games of SG over the weekend trying out different
ideas for 
> this, and in the end we think Allan's idea of taking the tougher test
(i.e. 
> the +4/+3/+1 rather than the +2/+1/NTR) once you've reached half your 
> initial strength (regardless of the number taken in this particular
event) 
> does a fine job of fixing the problem.
> Under this system we finally started seeing squads break and route,
though 
> you still got to see the odd unit stand against the odds - the fact it
was 
> a group of my fanatically nuns just seemed to fit the script ;)

Beth,

you know those nuns are starting a baaadddd habit.   ;)

couldn't resist that on a Monday....

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