re: Re: SG2 lessons
From: "David Reeves" <davidar@n...>
Date: Mon, 22 Jan 2001 10:09:06 -0500
Subject: re: Re: SG2 lessons
> Date: Mon, 22 Jan 2001 10:05:33 +1100
> From: Beth Fulton <beth.fulton@marine.csiro.au>
> Subject: Re: SG2 lessons
>
> G'day guys,
>
> Mark learned:
> > Morale is surprisingly unimportant in SG2.
>
> >Tomb] The one thing that SG2 does
> >poorly is deal with the situation of
> >gradually increasing casualties
>
> We played a few games of SG over the weekend trying out different
ideas for
> this, and in the end we think Allan's idea of taking the tougher test
(i.e.
> the +4/+3/+1 rather than the +2/+1/NTR) once you've reached half your
> initial strength (regardless of the number taken in this particular
event)
> does a fine job of fixing the problem.
> Under this system we finally started seeing squads break and route,
though
> you still got to see the odd unit stand against the odds - the fact it
was
> a group of my fanatically nuns just seemed to fit the script ;)
Beth,
you know those nuns are starting a baaadddd habit. ;)
couldn't resist that on a Monday....