Re: SG2 lessons
From: Beth Fulton <beth.fulton@m...>
Date: Mon, 22 Jan 2001 10:05:33 +1100
Subject: Re: SG2 lessons
G'day guys,
Mark learned:
> Morale is surprisingly unimportant in SG2.
>Tomb] The one thing that SG2 does
>poorly is deal with the situation of
>gradually increasing casualties
We played a few games of SG over the weekend trying out different ideas
for
this, and in the end we think Allan's idea of taking the tougher test
(i.e.
the +4/+3/+1 rather than the +2/+1/NTR) once you've reached half your
initial strength (regardless of the number taken in this particular
event)
does a fine job of fixing the problem.
Under this system we finally started seeing squads break and route,
though
you still got to see the odd unit stand against the odds - the fact it
was
a group of my fanatically nuns just seemed to fit the script ;)
Cheers
Beth
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Elizabeth Fulton
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