Prev: Re: Questions on cloaking Next: re: [Commercial - GZG] More Pax Limpopo

Solo Stargrunt

From: Andy Cowell <andy@c...>
Date: Mon, 15 Jan 2001 03:01:05 -0600
Subject: Solo Stargrunt


Anybody play Stargrunt solo?  I am in the middle of an interesting
game (my wife says I have to go to bed).  I took an idea Marvin Scott
presented in "The Rear Guard Game: A Solo Mechanism," Lone Warrior
#105 (BTW, www.magweb.com rocks). 

The idea is, you're fighting a rear guard action.  What follows is
taken largely from Marvin's article, and adapted to SG2 as I play it.
I chose to play the defender, although the article says to play the
attacker.  I don't see much difference, other than the odds are with
the attacker.

Pull 13 cards for the defender, and get the following forces based on
any Spades drawn:

2-9: Infantry squad, d6-2 IAVRs
J-K: Infantry squad with APC
Q-A: Tank

Quality: Roll a d6
1: Green
2-5: Regular
6: Veteran

Confidence: Roll a d6
1-3: Shaken
4-5: Steady
6: Confident

Defender fights with a High Motivation.

(In my game, of 13 cards I drew two infantry squads-- Steady Green 1,
Confident Vet 2, each with 2 IAVR-- and a tank-- Steady Reg 2.	The Co
Vet 2 was chosen as platoon leader.  I placed them on the defending
edge using the following mechanism.)

Shuffle in all non-Spade cards drown.  Pull 5 cards for the pursuing
force.	All pursuers are Confident.  Place them face down along
pursuer's edge at randomly selected locations; e.g., my table was five
foot wide, so for edge card I rolled a d6, ignoring 6's, and placed
the card that many feet from a selected edge.  Face down pursuing
cards move as infantry, two 6" moves, until revealed, whereby they
move normally.	Repeat this at the end of each turn.

My platoon leader was located on the far left of the board, and my
green squad on the far right.  The tank was located roughly in the
center.  Each infantry squad double moved for woods where they could
get in position at the edge and cover the edges of the board.  The
tank took up position atop a wooded hill in the center, giving him a
good view of the center and the right, where the green squad was.

The green squad moved slowly, and only as they got into position, they
were essentially in contact with two cards-- a tank and a loaded APC,
both Veterans.	My tank had the pursuing tank in the open, but in its
third range band, and missed.  The pursuing tank fired, causing a
casuality in the Green squad, as my tank was reactivated and destroyed
it.  The APC laid down some fire and dismounted its troops.

The tank took some ineffectial small arms fire in the center from a
Regular squad without any IAVRs, and on the left, a Veteran squad
completed a 10" charge to contact my platoon leader.  My squad had a
one man advantage, held its ground and, while having only a single
figure wounded, took four prisoners (one wounded), and killed two
enemy.	The remaining two attackers fled, Shaken.  In the interest of
expediency, the prisoners were executed.

...and now my wife has just activated me, and ordered me to combat
move up the stairs and go to sleep.  For what is really my first solo
Stargrunt game, it's pretty fun.  With any luck, my 19 month old child


Prev: Re: Questions on cloaking Next: re: [Commercial - GZG] More Pax Limpopo