Prev: RE: GZG-NCC (was Re: Winter War 28) Next: Re: Question that may be really *old*...

RE: Question that may be really *old*...

From: "Stark, Luke" <lcs@i...>
Date: Tue, 5 Dec 2000 10:45:55 -0500
Subject: RE: Question that may be really *old*...

Bridge simulator...interesting idea...almost cerainly not a first rev
thing.
*wink*

> Before we go too far there is the matter of licensing.

That is something I'm treading carefully on. It's only been an hour or
two
since I started this thread and three people have sent me email about
licensing. I do not want to screw anything up for any of us. Read my
other
posts for more info. I wouldn't enjoy playing this game alone...

-L
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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
To: <gzg-l@csua.berkeley.edu>
References: <200012050250.UAA22760@saluki-mailsmtp.siu.edu>
<vsmo2tgdbg9t29p470lsq1loaq6pqnkb74@4ax.com>
Subject: Re: But I already suggested... Re: GZG-NCC (was Re: Winter War
28)
Date: Tue, 5 Dec 2000 10:47:11 -0500
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> >What that's abowt is a prime example of the rich panoply that is the
system
> >of modern American dialects. I think you hang out with too many
Yoopers
> >(people from Upper Peninsula Michigan). The same folks say things
like
> >"root" instead of "route" and "comfy" instead of "f*ckin' cold."
>

Allan Goodall said:
> Actually, I hang out too much with Southerners. Mississippi,
Tennessee,
and
> Lousiana to be technical. *S* They are teaching me to speak Southern.
I'm
> fixin to call them up and see how I'm doin'.

Y'all should be aware that it's Mi'sippi, Tenn'see, and Loosie-anna.
Although folks from round Knoxville speak MountnEEr rather than
South'un.

At CanAm FMAS, you'll have the opportunity to meet a few of my troops,
including SGT Jedidiah ("Preacherman") Quesinberry and PFC Junior
("Chaw")
Martin.  Should be interesting.
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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
To: <gzg-l@csua.berkeley.edu>
References: <20001205004439.28332.qmail@web4602.mail.yahoo.com>
<4.3.2.7.0.20001204224118.00aad900@burgundavia@pop.crosswinds.net>
Subject: Re: Unofficial Official Lists?
Date: Tue, 5 Dec 2000 10:49:37 -0500
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Corey said:
> I would argue about the huge disparity between the NAC and the ESU. In
all
> probability, it would be more like
> NAC 25
> ESU 15-19
>
> The NAC is going to have a larger navy, but not by that much

I'd go the other way.  Keep the ESU at 8.5, make the NAC about 10.
Otherwise we're devaluing the FSE and NSL too much.
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From: "Stark, Luke" <lcs@intonet.com>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: FT: GZF format...anything use it?
Date: Tue, 5 Dec 2000 10:53:23 -0500 
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I haven't seen anythig new using the GZF format release in the last year
(at
the Computer core at least) Am I mistaken?

How many people out there are actively using GZF in their own scripts?
(perl
or whatever...)

Just wanting to know if GZF formats are widely used, or if it was a good
idea that didn't get much use (absolutely no offense to it's designers!)

-L

> -----Original Message-----
> From: Stark, Luke [mailto:lcs@intonet.com]
> Sent: Tuesday, December 05, 2000 10:01 AM
> To: 'gzg-l@csua.berkeley.edu'
> Subject: RE: FT: Question that may be really *old*...
> 
> 
> Hmmmm...yes. I had thought of that too, but since I'm still 
> working on the
> design spec and haven't written a line of code yet, I'm not 
> too worried. In
> fact, posting here for opinions was an attempt to get the 
> ball rolling and
> test the water.
> 
> > I believe it's one of the things Jon T has always asked to be 
> > run by him before anyone started it. He is I believe quite
> > rightly nervous about things which will allow people to play
> > FT without having bought at least a set of rules first :).
> 
> I can understand that. I work in the software industry and 
> piracy is an ever
> present problem, and I certainly enjoy Full Thrust enough that I would
> /never/ want to harm JT's business. I do not seek to stop the 
> flow of future
> enhancements to Full Thrust, not to mention SGII etc...
> 
> But let me state some details:
> 
> 1) I am developing this as a tool for myself. I have no plans 
> to make a go
> at being a game publisher, and especially not with someone 
> else's hard work.
> The old cliche' goes "Software gets developed when someone 
> has an itch they
> need to scratch" and my itch is wanting a simple, fast way to 
> play Full
> Thrust over a network connection. No aspirations for start-up 
> funding here.
> 
> 2) If JT and the FT community does not wish to have something 
> like this
> done, then fine. I doubt very much I could accomplish it 
> without his and or
> y'alls help anyway. And where's the fun in playing a game 
> that you can't
> talk to the community about? If my app was boycotted/banned I 
> would lose the
> desire to work on it, since I couldn't show my face/mention it online
> without getting slagged.
> 
> 3) I am hoping to work out a way to have this be beneficial to the FT
> community and FT as well. I'm prepared to do whatever it 
> takes to get this
> accepted, granted, most table-top players may not care about 
> a pc-version.
> 
> 4) I'm planning on working in a tiered fashion. Version 1.0 would only
> support human-based ships, ET's would come in later versions. 
> Version one is
> cinematic movement only. I mean, no one /really/ expects this 
> thing to be an
> all-rule-encompassing thing right out of the box?
> 
> 5) I personally have /zero desire/ to make money from this. I am quite
> comfortable in my career as a web developer and do not wish 
> to gamble on
> something as long-shot as releasing a game. I had hoped to 
> submit the game
> to JT (and the community) for review. If he wants to approve 
> it and sell it,
> then fine, we can certainly come to an agreement about that. 
> If he approves
> of it and wants to give it away with each copy of FT, fine by 
> me. If he
> hates it and wants it to die a painful death, well...maybe 
> I'll just use it
> to generate my ships and print them out.
> 
> > Its something I'd always liked to have seen too but at the end
> > of the day its his baby and his choice. IN fact if he did
> > get one up and running I'd be more willing to pay for that 
> > than half of the 'proper' games software on the shelves anyway..
> 
> I think that would probably be the case too. Everyone who 
> plays his games
> are rabid about them anyway...wink. I've never heard of 
> pirated copies of
> the rule books floating around the net...most players are to 
> devoted to
> commit such an atrocity...hopefully that would also carry 
> over to the bits
> on a CD...
> 
> ...but this is far, far in the future. Nothing even exists 
> yet. I just want
> to see how people feel about it and solicit 
> opinions...hopefully JT will
> express his.
> 
> -L
> 
From - Wed Dec 06 17:41:44 2000
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Subject: Re: [FT] Can't access FT Computer Core
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> > > http://www.geocities.com/fullthrustweb/
> > > 
> > This gives the following error
> > 
> > "The web page you are trying to access doesn't exist on Yahoo!
> > GeoCities. 
> > http://www.geocities.com/fullthrustweb/STYLE.CSS"
> > 
> > using Netscape 4.7
> 
> which is a lie as the syle sheet is there
> does this work http://www.geocities.com/fullthrustweb/index.html ?
> which is the actual Core page.

Style.css exists. GeoCities servers are case sensitive so if the page 
links to style.css or STYLE.CSS then it won't be found. 

It's a really stupid bug in Netscape 4.x that causes it display a 404 
error when it can't get a linked stylesheet rather than displaying 
the page without the styling, as common sense (and the relevant 
specifications) says should happen.

I see that the reference to STYLE.CSS has been removed which should 
have solved the problems.

For complex historical reasons, Netscape 4.x also uses JavaScript to 
parse CSS which is why turning JS off solved the problem.

None of the above holds for Netscape 6 or for any non-Netscape 
browsers.

	Steve

-- 
The Ground Zero Games Meta-FAQ is available at
http://steve.pugh.net/grunt/meta-faq.txt

Steve Pugh   <steve@pugh.net>	<http://steve.pugh.net/>
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From: "Dean Gundberg" <Dean.Gundberg@noridian.com>
To: <gzg-l@csua.berkeley.edu>
Subject: RE: But I already suggested... Re: GZG-NCC (was Re: Winter War
28)
Date: Tue, 5 Dec 2000 10:02:25 -0600
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> Yuck, anything north of Fargo gives me the willies.

Fargo is a brisk -11F this morning (-20 and below is what I consider
cold
though I did finally bring out the winter jacket today)

I could make a Winnepeg con but most gamers I know of are south of me,
not
north.	It all depends on when the con is and where.  Would we want a
dedicated GZG con or would it be OK to attach the festivities to an
existing
con?

Dean Gundberg

Starship Combat News
The latest information on Space Games and Miniatures
http://star_ranger.homestead.com/
star_ranger@my-deja.com
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Organization: Do I look organised?
To: gzg-l@csua.berkeley.edu
Date: Tue, 5 Dec 2000 16:09:17 -0000
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>     Actually the movies show that the ties 
> do not maneuver well at all.	 The persuit 
> of the falcon in the asteroid belt and the 
> big battle in ROTJ where the tie runs into 
> the Mon-Cal cruiser show the limited turning
> ability of the tie.

When making RotJ he folks at ILM had a chart showing the relative 
speeds/manoeuvrabilities of the various fighters. But they don't 
distinguish between speed and manoeuvrability which is annoying but 
on a par with the general quality of the science in SW.

See http://www.theforce.net/swtc/Pix/books/art/ilmmglt1.jpg

It rates TIEs, X-Wings and Y-Wings the same.

There's an interesting article about TIE fighters at 
http://www.theforce.net/swtc/tie.html, indeed several of the SW 
Technical Commentaries from that site are a good read.

I have some rough ideas for SW fighters in FT at 
http://steve.pugh.net/grunt/sw_fighters.html  

	cheers,
		Steve

-- 
The Ground Zero Games Meta-FAQ is available at
http://steve.pugh.net/grunt/meta-faq.txt

Steve Pugh   <steve@pugh.net>	<http://steve.pugh.net/>
From - Wed Dec 06 17:41:46 2000
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From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: Unofficial Official Lists?
Date: Tue, 5 Dec 2000 11:15:57 -0500 
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The Unofficial GZG Fleet Rosters are "by no means complete".
They show only examples of fleet organization.
When I did the PAU fleet lists, I subsumed that there was overlap
between the Task Forces. I.e. some elements of a Strike Task 
Force would be drawn from Patrol or Escort Task Forces.

Also most of the PAU forces are escort forces for their
commercial shipping. I started under the assumption that the
PAU forces broke down about (not counting scouts):
CT/FF/DD:  40%
CL/CE: 40%
CH: 15%
BC and above: 5%

Both the PAU and IF take to the stars in 2070. I would think
that at this time there was a major shake out of the African
population. Many of those not of Islam would be encouraged
to take up residency on PAU colonies. Likewise, those who
did not want to be under an infidel government, would be
encouraged to migrate to an IF colony. But then again, I 
read the GZG history to contain a mass off-Earth migration
for all countries between 2069 and 2200.

-----
Brian Bell
bkb@beol.net	   
-----

> -----Original Message-----
> From: Laserlight [SMTP:laserlight@quixnet.net]
> Sent: Monday, December 04, 2000 11:15 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: Unofficial Official Lists?
> 
> > > > I'm looking for fairly comprehensive, and fairly
> > > navigatable and  printable (the FT Ship Registry wasn't) copies of
> > > quasi official fleet  listings for the following fleets. - Islamic
> > > Federation, Oceanic Union,
> > > > UNSC.
> >
> > Note that the small nations are
> > considered to have about 200 to 400 warships
> > per nation.
> 
> Well...small nations (e.g. Ghurka World) ought to have a few frigates
> and a destroyer--which are unusable for lack of maintenance.
> 
> According to Indy's Fleet lists, the NSL has a 128,526 navy (plus
> fighters).  Brian Bell has a fleet list for PAU, at 82,679NPV, plus
> fighters.   One of the other of those should probably be adjusted--I'd
> expect the NSL to be able to afford 4-5 times what the PAU can.
> 
> In round numbers, using the OU as "1 fleet", the powers should have
> roughly:
> OU, FCT, IC: 1
> PAU: 1.1
> IF: 2
> NSL: 5
> FSE: 6
> ESU: 8.5
> NAC: lots...around 25.
> Adjustments: the NAC figure should be reduced to account for economic
> damage during the US economic collapse and the various wars of the
> Americas.  These figures assume that all economies will grow at the
> same rate and all governments will put the same proportion of their
> GDP into naval construction.
> 
> 
From - Wed Dec 06 17:41:46 2000
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To: gzg-l@csua.berkeley.edu
Subject: Help finding modern army TO&E?
Date: Tue, 05 Dec 2000 10:30:40 -0600
From: Andy Cowell <andy@cowell.org>
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Anybody know of any examples on the net of any modern army (esp. US)
TO&E?
From - Wed Dec 06 17:41:47 2000
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Date: Tue, 5 Dec 2000 08:46:23 -0800
To: gzg-l@csua.berkeley.edu
From: Greg Wong <gregwong@best.com>
Subject: Re: [FT] Can't access FT Computer Core
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Thanks to everyone for their help and understanding.  I am
now able to access the Computer Core website with Netscape 4.7
with JavaScript and StyleSheets enabled.

--Greg

> > > > http://www.geocities.com/fullthrustweb/
> > > >
> > > This gives the following error
> > >
> > > "The web page you are trying to access doesn't exist on Yahoo!
> > > GeoCities.
> > > http://www.geocities.com/fullthrustweb/STYLE.CSS"
> > >
> > > using Netscape 4.7
> >
> > which is a lie as the syle sheet is there
> > does this work http://www.geocities.com/fullthrustweb/index.html ?
> > which is the actual Core page.
>
>Style.css exists. GeoCities servers are case sensitive so if the page
>links to style.css or STYLE.CSS then it won't be found.
>
>It's a really stupid bug in Netscape 4.x that causes it display a 404
>error when it can't get a linked stylesheet rather than displaying
>the page without the styling, as common sense (and the relevant
>specifications) says should happen.
>
>I see that the reference to STYLE.CSS has been removed which should
>have solved the problems.
>
>For complex historical reasons, Netscape 4.x also uses JavaScript to
>parse CSS which is why turning JS off solved the problem.
>
>None of the above holds for Netscape 6 or for any non-Netscape
>browsers.
>
>	Steve
>
>--
>The Ground Zero Games Meta-FAQ is available at
>http://steve.pugh.net/grunt/meta-faq.txt
>
>Steve Pugh   <steve@pugh.net>	 <http://steve.pugh.net/>
From - Wed Dec 06 17:41:47 2000
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From: "Chris DeBoe" <LASERLIGHT@QUIXNET.NET>
To: <gzg-l@csua.berkeley.edu>
References: <F371gsVGDI0ve2DEc7B00001544@hotmail.com>
<4.2.2.20001205211928.00a1eee0@pop.hba.marine.csiro.au>
Subject: Re: [FT] Salvo Missile Range
Date: Tue, 5 Dec 2000 11:59:27 -0500
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Y'all use sensor rules?  Does Derek use something like ash Shaulah's
refitted to escort config/missile catchers (mass 8, 1 hull, thrust 6, 1
ADFC,  3PDS)?

> Sorry Donald it just doesn't work that way. We only play vector and
> everytime we've fiddled with using vector missiles (regardless of the
table
> we used) my dear little FSE smash the livin' daylights out of Derek's
NSL
> before he even gets into range. I start with vector 36 odd (if you
have
> speed restrictions then just sail around out of harms way until you've
got
> your speed up to something like 24-36 or more) then fire away and then
BANG
> - even though I end up under his nose, his poor old nose gets
demolished
> before he gets the opportunity to fire. Having said that we haven't
yet
had
> a chance to try out the idea that you use vector missiles but the get
a
> deviation roll based on range to target from the firing ship.
>
> Cheers
>
> Beth
>
>
>
------------------------------------------------------------------------
--
--
>
------------------------------------------------------------------------
--
--
> Elizabeth Fulton
> c/o CSIRO Division of Marine Research
> GPO Box 1538
> HOBART
> TASMANIA 7001
> AUSTRALIA
> Phone (03) 6232 5018 International +61 3 6232 5018
> Fax 03 6232 5053 International +61 3 6232 5053
>
> email: beth.fulton@marine.csiro.au
>
>
From - Wed Dec 06 17:41:47 2000
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From: "Barclay, Tom" <tomb@bitheads.com>
To: "Gzg Digest (E-mail)" <GZG-L@csua.berkeley.edu>
Subject: [OT] Canadian peacekeepers
Date: Tue, 5 Dec 2000 12:21:30 -0500 
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Sorry for the OT.... this one particularly might be of interest to
Canadians
and Canadian expats.

For the listers from Canada, a friend just sent me this (the "they" is
the
guys from "This Hour Has 22 Minutes" <-- Canuck comics for you other
non-Canadians on the list) and it seemed in the spirit of our list and
the
yuletide season. Follow the link below to get mailing addresses or to go
to
the bulletin board about half way down and send some messages to our
Canadian Forces overseas on UN/NATO/Peackeeping missions. 

They have set up a bulletin board for people to send our peacekeepers
overseas a holliday greeting.

Has 6 different areas to send messages to. From the Golan Heights to
HMCS
Halifax.

http://www.22minutes.com/default.asp

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

Now, now my good man, this is no time for making enemies.

Voltaire (1694-1778), on his death bed in response to a priest asking
that
he renounce Satan.
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