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Re: Command Con II by-product!

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 20 Nov 2000 19:56:11 +0100
Subject: Re: Command Con II by-product!

Glenn m wilson wrote:

>[snip] I bought [snip] ...... Full Thrust 2nd Edition.

[snip]

>Now, what do I do?  I am busy [snip] - NOW I need to find/build
>starship/spaceship miniatures.

Isn't it nice when you can snip this much and still stay reasonably
true to the original context? ;-)

Start with counters, eg. those on p.47. Doesn't look quite as nice as
models of course, but it gets you gaming *much* faster and cheaper!
 
>OKAY.	Since I think buying them will be a low priority initially,
what
>size scratch built ships should I be thinking about?  What would you
>consider a 'normal' size for a escort, a cruiser, or a capital ship?  
> 
>In the Tuffleyverse, are the ships built to a particular scale?

The GZG models are nominally 1:2400, but IMO that's very nominal
indeed. The "ground" scale is vastly bigger than the ship scale anyway;
model scale is only important when you compare two ships to each other
- it looks a bit odd when a battleship is smaller than a corvette, for
example <g>

>...I expect the ships to run between .5" (Missile Boats) to 5" (BIG
>capital ships)?

Sounds OK, yes. Though 5" is only a big capital (eg. the GZG
superdreadnought and fleet carrier models) - BIG capitals are much
bigger <g>

IIRC the counters on p.47 are reasonably correct in size (maybe a bit
small). They only give you the light cruiser and frigates, though.

Oh, yes - to me at least, the length alone isn't that important.
*Volume* is, so I've got several heavy cruisers which are as long and
wide as some of my destroyers - but the cruiser hulls are two to three
times as high as the destroyers. Most of the GZG models are rather
"two-dimensional" though (long and wide, but vertically thin).

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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