Re: Command Con II by-product!
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 20 Nov 2000 19:56:11 +0100
Subject: Re: Command Con II by-product!
Glenn m wilson wrote:
>[snip] I bought [snip] ...... Full Thrust 2nd Edition.
[snip]
>Now, what do I do? I am busy [snip] - NOW I need to find/build
>starship/spaceship miniatures.
Isn't it nice when you can snip this much and still stay reasonably
true to the original context? ;-)
Start with counters, eg. those on p.47. Doesn't look quite as nice as
models of course, but it gets you gaming *much* faster and cheaper!
>OKAY. Since I think buying them will be a low priority initially,
what
>size scratch built ships should I be thinking about? What would you
>consider a 'normal' size for a escort, a cruiser, or a capital ship?
>
>In the Tuffleyverse, are the ships built to a particular scale?
The GZG models are nominally 1:2400, but IMO that's very nominal
indeed. The "ground" scale is vastly bigger than the ship scale anyway;
model scale is only important when you compare two ships to each other
- it looks a bit odd when a battleship is smaller than a corvette, for
example <g>
>...I expect the ships to run between .5" (Missile Boats) to 5" (BIG
>capital ships)?
Sounds OK, yes. Though 5" is only a big capital (eg. the GZG
superdreadnought and fleet carrier models) - BIG capitals are much
bigger <g>
IIRC the counters on p.47 are reasonably correct in size (maybe a bit
small). They only give you the light cruiser and frigates, though.
Oh, yes - to me at least, the length alone isn't that important.
*Volume* is, so I've got several heavy cruisers which are as long and
wide as some of my destroyers - but the cruiser hulls are two to three
times as high as the destroyers. Most of the GZG models are rather
"two-dimensional" though (long and wide, but vertically thin).
Later,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry