Prev: rolling more or less dice for SG2 vehicles/weapons/armour Next: Re: Chits vs. Dice

Re: [SG] Bell Curve, was Re: Oerjan Dreams

From: Ground Zero Games <jon@g...>
Date: Sat, 11 Nov 2000 10:15:18 +0000
Subject: Re: [SG] Bell Curve, was Re: Oerjan Dreams

>> > >3) Tom Barclay suggested a solution here: let level-X armour roll
>> XD12
>> > >instead of 1D12*X.
>>
>> St Jon said:
>> > If I can jump in here (having watched the discussion with
interest....
>> > <grin>), this is something that I'm seriously considering using for
>> FMA,
>> > with a possible retrofit to SG if it works; now, the main reason it
>> wasn't
>> > used in SG in the first place is that I didn't like the idea of
having
>> to
>> > roll 5 dice (or 1 die 5 times) for an armour-5 target. What does
>> everyone
>> > else think about this? It's certainly a better probability system,
but
>> is
>> > it too much die rolling or not...?
>>
>I like the bell curve thing. I don't really have a problem rolling more
>dice, quite frankly this is the way I've been doing it all along
anyways.
>Maybe I'm strange though, I also have been using more armor classes on
my
>vehicles,  class 2 d8, etc. 1/2 - 1 with anywhere from d6 to d12 armor,
etc.

Yes, this is something we've been considering also - it allows the
simulation of different armour types using the different dice. I'm still
not sure I'm entirely happy about rolling that many dice per shot (in
FMA
I'm prepared to live with it, since very large weapons and/or very heavy
armour won't often appear in most games) - but hey, you are the guys
that
are actually playing the things (I just write 'em!) and if you all
reckon
it isn't a problem then fair enough!

Jon (GZG)
>:)
>
>shogakusha

Prev: rolling more or less dice for SG2 vehicles/weapons/armour Next: Re: Chits vs. Dice