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Sv: [SG2] large big arse games of SG2

From: "Claus Paludan" <cpaludan@w...>
Date: Thu, 9 Nov 2000 20:41:13 +0100
Subject: Sv: [SG2] large big arse games of SG2

Hi Owen,

is it possible that you could send me some more information about the
game?? Mo
re details about the board layout, troops etc. It would be a good
inspiration f
or setting up my own games!

with kind regards

Claus Paludan

E-mail [privat] : cpaludan@worldonline.dk
W-site [privat] : http://www.krigsspil.dk
Tlf.nr. [privat] : +45 36309581
ICQ Nr [privat] : 15328534 ( http://www.icq.com )
----- Oprindelig meddelelse ----- 
Fra: Owen Glover <oglover@bigpond.net.au>
Til: <gzg-l@CSUA.Berkeley.EDU>
Sendt: 9. november 2000 09:25
Emne: RE: [SG2] large big arse games of SG2

> About 2 years ago(??!!) Los made a suggestion for playing a
multi-table
> game. Well, at our clubs Open Day last year (May 1999) Rob Deakin,
Simon
> Leray-Meyer and myself decided to run a large game like that as part
of our
> GZG campaign we were playing. Turned out to be a fantastic day!
> 
> The attackers (Two Platoons of MBTs and 3 Coys of mech inf plus recon
and
> off table arty support) was given three possible approaches to the
defenders
> main defence position. Defender was a reinforced inf coy.
> 
> We played three simultaneous games; one for each of the approaches and
the
> attacker and defender both had to allocate resources to each table.
The
> defender was limited to what he could place out to avoid a loss of all
> forces in first games. The resulting win/loss/amount of delay imposed
at
> each table dictated how much intel the attacker received on the
defenders
> main position and how much additional preparation the defender could
have.
> 
> In the afternoon it was a large game utilising all forces leftover
from the
> combats in the three approach games. Forces could be moved from one
approach
> to another by the attacker before the final assualt on the main
position but
> this resulted in delays on arrival on the board.
> 
> It was a lot of fun and imposed additional fog-of-war on both sides.
And it
> wasn't that hard to co-ordinate!
> 
> We had something like 10 players and one referee for the days play.
> 
> Who's next???
> 
> Owen
> > -----Original Message-----
> > From: owner-gzg-l@CSUA.Berkeley.EDU
> > [mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of devans@uneb.edu
> > Sent: Thursday, 9 November 2000 4:29 PM
> > To: gzg-l@CSUA.Berkeley.EDU
> > Subject: Re: [SG2] large big arse games of SG2
> >
> >
> >
> > Please forgive one who has already admitted to not playing the
> > groppos, but
> > my impression was that wars, now and in the future, tend to be
envisioned
> > as made up of relatively small, diverse battles. Concentration of
> > forces is
> > good for overwhelming the enemy, and bad for avoiding nuke strikes
and
> > other nasties-from-above.
> >
> > That said, doesn't this suggest a metagame? Maps and hidden simmov?
> >
> > Takes a lot of work from refs, but can be quite exciting, and it
sounds
> > like this is the kind of group that can put forth the necessary
effort.
> > Several tables, with one crushed defense leaking flankers on to
another
> > table.... *hmmm*
> >
> > 'Doug, we need you to finish two moves so you can catch up to
everybody
> > else, and we can tell you why you are SOOOOO S.O.L.'
> >
> > The_Beast
> >
> > -Douglas J. Evans, curmudgeon
> >
> > One World, one Web, one Program - Microsoft promotional ad
> > Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
> >
> 
> 

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