Re: [SG2] vehicle weapons vs. infantry
From: Brian Bell <bkb@b...>
Date: Tue, 07 Nov 2000 20:18:12 -0500
Subject: Re: [SG2] vehicle weapons vs. infantry
At 2000-11-07 -0500 17:51, you wrote:
[snip]
>But then you change the infantry focus of SG2 (in which case, why
aren't you
>playing DS2 eh?). Vehicles are fairly deadly, but modelling them even
more
>accurately would lead one to question the achilles heel armour (roll a
1 on
>a d12 for an armour check and you die even with level 4 or 5 armour
usually)
>or the fact a vehicle can't drive and shoot all its guns (SAWs, main
guns)
>in one turn too easily. This is because of the focus of the game being
on
>footsloggers getting in there and shooting each other with rifles....
>[snip]
>------------------------------------------
>Thomas R. S. Barclay
>Voice: (613) 722-3232 ext 349
>e-mail: tomb@bitheads.com
>------------------------------------------
Tom,
When you write of rolling a 1 on a d12, you are talking about hits from
IVARs, GMS, and other Anti-Armor weapons, are you not?
If you are talking about infantry weapons (MG, SAW, etc.) SG p.37 states
in
the Firing Small Arms at Point Targets: "...if the target is of armour
class 2 or better, ther can be NO EFFECT other than the
suppression..." Pages 37 (last section) to page 39 (all but last
section)
deal with Heavy Weapons against point targets.
---
Brian Bell
bkb@beol.net
ICQ: 12848051
AIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
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