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Re: Re: New Pod armaments

From: "Jaime" <sage@b...>
Date: Mon, 30 Oct 2000 17:04:40 -0800
Subject: Re: Re: New Pod armaments

---- Begin Original Message ----
 From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Sent: Mon, 30 Oct 2000 16:08:04 -0800
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: New Pod armaments

An automatic crew kill is too powerful, particularly if it's a once 
per turn thing. Small ships won't have the resources to fight it, and 
having less crew to begin with, will very quickly be adrift.

Another way to look at it is as a boarding action. This way, even 
small ships can fight - destruction isn't automatic for ships of 1 
crew. This would also force the attacker to coordinate the assault of 
many pods to have a decent chance.

---- End Original Message ----

Having looked at the boarding party rules they're far too prohibative. I
prefer
 the die roll based 
on beam rolls to see if the pod kills crew.

4-5 Kill one
6 Kille one + reroll

Jaime

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