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Re: [FT] - A couple more stange ideas

From: "Laserlight" <laserlight@q...>
Date: Fri, 15 Sep 2000 16:28:17 -0400
Subject: Re: [FT] - A couple more stange ideas

  Perhaps a variant ADFC that would allow B1's to fire on
fighters within 12mu?  PDS would still only fire within 6mu and
B1's would  not have any better "to-hit" than normal, just be
able to shoot at targets farther away.

----- Original Message -----
From: Charles Stanley Taylor <charles.taylor@cableol.co.uk>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Friday, September 15, 2000 3:37 PM
Subject: [FT] - A couple more stange ideas

> Just a couple more strange bits of kit I've dreamed up :-).
>
> Firstly:
> The Anti-Fighter Fire Control (AFFC)
>
> In the original FT2 rules, An ADAF could fire an _any_ fighters
within
> 6 mu, or any attacking a friendly ship that was within 6 mu,
the FB
> replacement, the ADFC only allows the latter case.
>
> The AFFC plugs this gap.
>
> For each AFFC installed on a ship, the ship can engage one
fighter group
> or SM swarm that is within 6 mu of it, whether or not the
fighters are
> attacking it, another friendly ship, or simply flying past.
> The AFFC does _not_ allow the ship to engage fighters beyond
this range,
> even if they are attacking a friendly ship that is within 6 mu.
> The ship will engage the fighters with its usual anti-figher
weapons
> (PDS, B1s, etc.).
>
> MASS: 2
> COST: 8
>
> The Advanced Area Defence Fire Control (AADFC)
>
> An advanced version of the ADFC, that adds AFFC (above)
functionality.
> The AADFC system can function as either a ADFC, or an AFFC.
>
> MASS: 3
> COST: 12
>
> Secondly, a drive system for flying saucers, and other such
craft (ie.
> Borg cubes, spherical spaceships, etc.)
>
> Omnidirectional Drive System.
>
> Cinematic: This system functions as an Advanced drive system
(can use
> all thrust for turns), however, the drive distortion is not
fixed in one
> place, but varies as the ship turns, as follows: If the ship
> accellerates forwards, then the drive distortion is in the rear
fire
> arc, as usual. If the ship decellerates, then the drive
distortion is in
> the forward arc, while the rear arc is clear.
> If the ship turns, then the drive distortion is in the arc
opposite the
> one the ship turned into - explaination:
> The ship does a 2-point turn to Port.
> So it has turned to face its previous Forward-Port Arc.
> So the drive distortion is in its Rear-Starbord arc.
> If the ship makes a turn of an od number of points, then the
drive
> distortion blocks two arcs, thusly:
> The ship makes a 1 point turn to port, turning to face between
its
> previous F and FP arcs, so the distortion blocks both its A and
AS arcs.
> Alternatively in this last case, allow the ship to still fire
through
> the affected arcs, but double the range to target (ie. treat
target 12
> mu away as 24 mu away).
>
> MASS: 5% of Hull per point of Thrust (minimum 1)
> COST: MASS x3
>
> Vector: Use the rules on Advanced drives, they work this way
anyway!
>
> Any thoughts?
>
> Charles.
>
> --
>
>

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