Re: Sa'Vasku
From: Beth Fulton <beth.fulton@m...>
Date: Fri, 18 Aug 2000 17:55:48 +1000
Subject: Re: Sa'Vasku
G'day Mike,
>So the trick is not to let them get too close or
>too far away, which is impossible with thier advanced drives which
brings me
>on to the next point...
This is spot on.
>Sa'Vasku dont pay any extra for thier advanced drives, just 2 points
per
>tonne as the other non advanced drive races, so I think the way to do
it is
>to make the Sa'Vasku drives standard so they can't do some of the mad
>manouvers that they can at the moment and leave thier weapons as is.
I haven't actually looked at this as one of the options I've been toying
with, but my gut feeling would be that it takes away their ability to go
hide once hurt. SV need to be able to get out of harms way damn smart
because they crumble faster than other races.
>This also makes Kra'Vak more evenly matached against them, who I think
are
>balanced against the other races except FSE and Phalon of course, cos
thier
>missiles and plasma bolts cant hit them for toffee :(
Funny I have had someone tell me that PH would run over the KV and not
even
notice the bump.... each to hsi own thoughts there I guess ;)
>BTW has anyone tried the 8/16/24... ranges for Sa'Vasku?
I've tried 9/18/27 etc, was fun and worked well and made the SV damn
well
earn those drives you want them to get rid of ;)
Cheers
Beth
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Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
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Phone (03) 6232 5018 International +61 3 6232 5018
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email: beth.fulton@marine.csiro.au