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Re: [FT] Spinal Mounts (all of them)

From: Charles Stanley Taylor <charles.taylor@c...>
Date: Fri, 4 Aug 2000 19:07:52 +0100 (BST)
Subject: Re: [FT] Spinal Mounts (all of them)

On Thu 03 Aug, Oerjan Ohlson wrote:
> Charles Stanley Taylor wrote:
> 
> >Also in the past I have suggested that Wave Gun fire be declared on
> >the turn _before_ the weapon fires :-)
> 
> Better put it on a *very* strong-hulled ship, then :-/
Yup :-)
> 
> >LEXX main gun - when fires, creates an expanding 'arc of destruction'
> >that moves at 24, filling the front fire arc of the ship (at the time
> the >weapon fired). Any ship that is crossed by the arc must roll a
d6,
> if the >roll is under 1/5th of the ship's mass, it is destroyed
> (fighters may burn >a CEF to automatically dodge - they don't need to
> leave the area, just >burn the CEF)
> 
> Um. A bit hard on TMF 31+ ships... but what happens if the ship rolls
> equal to or higher than TMF/5?
It missed - I think I should change this mechanic :-?
Well, the problem is the LEXX gun fires an 'arc of destruction', which
is going to be a lot more effective
on a 2D playing area than in 3D space - most of the things it gets fired
at are pretty big (Planets & space
stations) - when fired at small objects (Moth fighters and Mandred
drones) it tends to miss.
Its a 'Hero' special weapon - doesn't have to be balanced :-)

I'm working on a (hopefully) more restrained and balanced version -
which I'll publish soon.
(Still fixing computer :-( )

> 
> Fighters are definitely no bigger than 1 Mass, and according to Jon
> much smaller. Since it is impossible to roll 0.2 or less on 1D6 they
> can never be destroyed by this weapon, so why do they need to burn a
> CEF to avoid it?
Good point - scratch that comment.
> 
> Regards,
Thanks
> 
> Oerjan Ohlson
> oerjan.ohlson@telia.com
> 

-- 
Sig eaten by hard drive :-(

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