Re: [FT][FAQ] Damage Control Parties
From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Fri, 4 Aug 2000 12:59:17 -0400
Subject: Re: [FT][FAQ] Damage Control Parties
> multi-turn duration missiles, and differing fighter types. How much
> new stuff is included, that isn't duplicated/overridden by FB1?
"More Thrust" missiles which haven't really been adjusted to FTFB.
AA Beam Batteries, obsolete as of FTFB.
Boarding action rules, which Schoon has reworked and will probably send
you
if you wish.
Reflex Fields--a genre weapon not used in standard fleets.
Wave Guns--a genre weapon not used in standard fleets.
Damage Control Parties
Ortillery (orbital artillery) for ground support action--not useful
against
ships
Fighter variants, reprinted in FB2 (Xeno Fleets)
Interface Assault rules for FT/DS2 interface or FT/Hellfire interface.
Note
that FTFB ships have different cargo capacity calculations than FT ships
did.
KraVak and SaVasku, which aren't overridden by FB1--they're overridden
by
FB2 instead.
There are probably a few other things as well, but that's most of it, I
think.