[FT] Cutter Beam Alternatives
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 3 Aug 2000 11:55:46 -0400
Subject: [FT] Cutter Beam Alternatives
Here are some alternatives for cutter beams:
Cutter Beam A
Mass/Cost as Class-3 Beam (max 3 arcs)
Dice: 3 hit on 4+
Range: 36tu
Screen Effect: As Beam
Armor Effect: As K-Gun
Damage/Effect: Verticle Damage. If bottom hull box is damaged, ship
takes a
threshold check at 6. Extra damage (past bottom row) is lost.
Cutter Beam B
Mass/Cost as Class-3 Beam (max3 arcs)
Dice: 2 hit on 4+
Range: 36tu
Screen Effect: As Beam
Armor Effect: As K-Gun
Damage/Effect: Horizontal Damage. On a roll of all 6s the ship takes a
threshold check at current level (or at 6 if on 1st row).
Cutter Beam C
Mass/Cost as Class-3 Beam (max 3 arcs)
Dice: 2 hit on 4+
Range: 36tu
Screen Effect: As Beam
Armor Effect: As K-Gun
Damage/Effect: Horizontal damage. If a hull with a crew factor is
destroyed,
the ship takes a threshold check at the current level (or at 6 if on 1st
row). Note: This versions does not work with Sa'Vasku.
Cutter Beam D
Mass/Cost as Class-3 Beam (max 2 arc)
Dice: Hit as K-Gun, Damage = roll
Range: 30tu
Screen Effect: None
Armor Effect: As K-Gun
Damage/Effect: Horizontal Damage. On a roll of 6 the ship takes a
threshold
check at current level (or at 6 if on 1st row).
Cutter Beam E
Mass/Cost as Class-3 Beam (max 3 arcs)
Dice: As Beam (no rerolls)
Range: 36tu
Screen Effect: As Beam
Armor Effect: As Beam
Damage/Effect: Horizontal Damage. On a roll of a 6 the ship takes a
threshold check at 6 (1 system loss max).
Only version A has been play-tested.
---
Brian Bell
bkb@beol.net
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