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RE: Vertical Damage (was: [FT] nasty idea for spinal mounts)

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Wed, 2 Aug 2000 07:32:28 -0700
Subject: RE: Vertical Damage (was: [FT] nasty idea for spinal mounts)

>Unless they force a threshold check at the end of the column as well as
the
>end of the row.

This would unjustly penalize larger ships.

>1) The Cutter Beam must be used in combination with more standard style
>weapons (that damage horizontally) to be truely effective. The reason
is
>that even with 3 dice of damage, the 4th row is usually not damaged
until
>both armor and the 1st row is removed. As the ship looses hull, the
weapon
>becomes more and more effective.

I'd question this, particularly in the case of larger ships. With only
16
points of damage, you get four threshold checks. Granted they're only
the
1-in-6 variety, but that still adds up to a sizable percentage that any
given system will go bye-bye.

Schoon

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