Re: Vertical Damage (was: [FT] nasty idea for spinal mounts)
From: "Laserlight" <laserlight@q...>
Date: Wed, 2 Aug 2000 08:15:57 -0400
Subject: Re: Vertical Damage (was: [FT] nasty idea for spinal mounts)
> Unless they force a threshold check at the end of the column as
well as the
> end of the row.
>
That would be a simple way to do it, yes. You might also
consider doing damage horizontally as well as vertically. Or
roll a die to see which row you do your damage to.
1 2 = armor
3 4 = 1st row
5 = 2nd
6 = reroll 1-4 =3rd row, 5-6 = 4th row
That's not necessarily the best distribution but you see the
general idea.