Prev: Re: Fighters vs. Heavy Fighters - another newbie question Next: Re: [FT] "Killing" fighters and pilots

Re: [FT] "Killing" fighters and pilots

From: "Stuart Ford" <smford@e...>
Date: Thu, 13 Jul 2000 12:59:00 -0500
Subject: Re: [FT] "Killing" fighters and pilots

I would like to see your fighter ideas... I am an avid Lucas Arts game
player
and I have been busy generating FB1 type stats for all known ships from
the
game.

As we know.. even though there is a Star Destroyer out there shooting at
you
with in effect 10 PDS systems...  you can dodge him enough to strike him
and
escape with little or no shield damage.

Stuart
<< My other car is a Tie Defender >>

----- Original Message -----
From: Tony Francis <tony.francis@kuju.com>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Thursday, July 13, 2000 12:16 PM
Subject: Re: [FT] "Killing" fighters and pilots

> [UNCLOAK]
>
> I've been lurking on the list for a while (my wife produced a little
playtester last
> Friday, so I've been too distracted to get drawn into any deep
discussions).
>
> However, having finally been freed from the constant anxious
nail-chewing
of the
> expectant father, this thread has caught my eye. I've been trying to
come
up with an
> alternative set of fighter rules to better represent the differences
between fighter
> types in the St*r W*rs universe. The existing FT rules are great as
they
are but
> lack the granularity to represent small differences between fighter
types.
Having
> played a lot of the LucasArts X-Wing series games, I know what I want
dogfights to
> feel like (or at least which factors I want to influence the results
of a
dogfight).
>

Prev: Re: Fighters vs. Heavy Fighters - another newbie question Next: Re: [FT] "Killing" fighters and pilots