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Re: interesting (Glen's designs)

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Tue, 4 Jul 2000 18:55:47 +0200
Subject: Re: interesting (Glen's designs)

Glen Bailey wrote:

>When you play against someone using "FX" & "RX" weapons so that
>they end up shooting at you more often than you shoot at them then
>you tend to lose, or at least I do.

OTOH, "FX" and "RX" weapons are so big that a narrower-arced ship often
outguns them quite impressively in the initial salvoes. The trick (OK,
one of them) is to hit them hard enough in those salvoes that they
don't get any *more* salvoes off while you're turning back for your
next attack ;-)

>I'm not a missile man, and I have this knack for hitting BJs when I do
>use them.

I usually try to destroy BJs before the missiles go in

>>>Btw, those "old wet navy BBs" are a little outdated.  Steve 
>>>upped their MD to 2 and they have 25% devoted to hull, a 
>>>single screen, and about 12-13% armor.  He also downgraded
>>>some class-3s to class-2s to get the mass.
>>  
>>Even with these modifications they need some serious ADFC->>equipped
support ships (or lots of Banzai Jammers) to save them >>from salvo
missiles, though... and they're exactly the sort of targets >>FB2
Kra'Vak want to fight :-)
> 
>I don't have FB2, yet.  Steve's MD2 ships each have about 8-12 PDS
>+ ADFC, 

The ones on your page had only 6-8 PDS, which isn't that much. As I
said, they need some serious ADFC-equipped support ships... the
Atlantas you mention sound quite appropriate :-)

BTW, are the "multi-system" turrets destroyed by a single needle hit?

>>>Steve upped the MD after having two different ones fail MD 
>>>threshold checks and send his battlewagons off to distant
>>>parts away from the battle since he could never get it fixed.
>>  
>>Did he fly fast enough to actually get anywhere when this happened?
>>Even I wouldn't fly thrust-1 ships much faster than speed 12...

...though part of the reason for that is just to avoid having them
involuntarily leave the battle after the first threshold check :-/

>Well, when the enemy (me) is eager to close they don't have to go
fast.
>He was happy to get to speed 10 whereupon the crew would break out
>the champagne (now it's at speed 20 with the MD2 ships).

Pretty impressive. Sounds like a fairly large table, and/or floating
edges?
   
>>>Also, because I started having more needle beams in battles.
>>>He also added the screens after he ran into a few beam-2
>>>ships (mine: 12 to 20 class-2s FP+F+FS), flip ships, and 
>>>MD6 beam-1 ships.
>>  
>><g> If you start using SMs in earnest, or FB2 Kra'Vak, I think he'll
>>also discover why thrust-4 engines are the standard in FB1 <g>
> 
>He'd really love to have Kra'Vak engines so he could turn 2 with an
>MD2. Give him a cost and his ships will immediately jump in price.

<g> Yes, even a low-thrust KV-engined ship is quite maneuverable. With
Steve's 5-arc weapons, he'll mainly get defensive benefits out of them
though - harder hit them with single-arc weapons, needles, SMs etc.

>I just have this thing against limited fire (ammo) when using SMs.

Against MD3 or slower human-engined ships, at least the SMs won't miss
completely <g>

In another post, Glen wrote:

>I just added 3 Kzinti designs to my website (BC, FF, DF).

Look OK (and the new Winged defender too).

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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