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Re: [DS] Scenario Design for Cons

From: Allan Goodall <agoodall@i...>
Date: Sat, 24 Jun 2000 19:44:44 -0400
Subject: Re: [DS] Scenario Design for Cons

On Fri, 23 Jun 2000 23:22:32 -0400, "Laserlight"
<laserlight@quixnet.net>
wrote:

>In addition, command ability doesn't seem to be scaleable.  I
>was reading Kipling last night, he was describing a Boer leader
>who was well known to be exceptionally dangerous if he had 250
>men, but would trip over himself if he had 500.  

Woah! Weird synchronicity! Two days ago I read an article in Military
History
Quarterly about James Longstreet. He distinguished himself in the
Mexican-American War, he was an excellent corps commander (arguably,
though),
but whenever he had an independent command he was less than impressive.
This
is true of a good deal of commanders. And some rise to the occasion when
they
DO command a large contingent. Sherman was, arguably, a better corps and
army
commander than regimental commander.

This has me thinking of some interesting campaign ideas for SG2 and DS2.
Hmmm...

Allan Goodall		       agoodall@interlog.com
Goodall's Grotto: http://www.interlog.com/~agoodall/

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"


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