Re: Forcing fights
From: "Robert W. Hofrichter" <RobHofrich@p...>
Date: Tue, 13 Jun 2000 17:48:35 -0400
Subject: Re: Forcing fights
----- Original Message -----
From: Mikko Kurki-Suonio <maxxon@swob.dna.fi>
To: Ground Zero Games mailing list <gzg-l@CSUA.Berkeley.EDU>
Sent: Tuesday, June 13, 2000 4:59 AM
Subject: Re: Forcing fights
(REALLY big snip)
...until they start building transports to the same spec. Noboby can
catch
anybody anymore (except at port). And the convoy escorts are just out of
job too...
ME:
Or to make it so that all of your pre-war transports aren't immediatly
(and
very un-economically) obsolete and useless, they could just build
Q-ships
too. Same hull as the poor slow Merchant, but packed with structural
support and nice weapons. The model on the table would be a nice
innocent
merchant, too. And then, when the mean ol' commerce raider got within
range...ZAP-POW-KABLAM!
Just a thought.
Rob