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Re: "Custom" fleets

From: zephyr@t...
Date: Sat, 10 Jun 2000 01:17:52 -0700 (PDT)
Subject: Re: "Custom" fleets

stiltman@teleport.com wrote:
> 
> > > Noam:
> 
> > > I'd written out a nice elaborate argument explaining why, on the
> > fixed-edge
> > > table that the Full Thrust rules so obviously assume as the norm,
the
> > > keepaway beam-6 BC's wouldn't be as broadly sound as the
dreadplanet,
> > before
> > > a pretty stupid and simple mod occurred to me:  Reflex field.
> 
> > Too easy. I wouldn't fire at you with the field on, and wouldn't let
you
> > fire at me with my distance. If the field turns off for any reason,
I plink
> > it.
> 
> One problem:	you don't get to know whether the fields are up until
you've
> already fired at them.  That's specifically stated as a rule for them
in the
> original entry for them in MT.

Easily dealt with. If all you are fielding is the 'dreadplanet', the
first ship to fire will only be firing one beam at it. That will reveal
quite nicely wether or not the others should fire and minimize the
possible damage from the field.

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