RE: Missiles, Plasme bolts and other fun stuff
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 7 Jun 2000 11:04:45 -0400
Subject: RE: Missiles, Plasme bolts and other fun stuff
Question PB Sequence) My reading of the rules on FB2 p.5 seems to
indicate
that fighters/missiles no longer need to be moved in contact with thier
target, just turned toward it and declare it as a target (if it is in
range).
Another question to ask is how long does the PB explosion last? I would
suggest that it lasts as long as a beam weapon does. The rules do not
state
that it lasts for any lenght of time. This too answers your question,
because if you do move the fighters/missiles, the BP explosion is gone
by
the time they are moved.
Carrier Questions:
1) Since FB 2 did not negate the previous restrictions, they are still
in
force. (No change to course or velocity).
2) Launching: 1 turn. Reloading: per rules on p.4 FB2
3) House Rule: Yes, but no option for quick re-launch.
4) House Rule: No. Too fidely to remember which fighter in a group is
which
type.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Sindre Cools Berg [SMTP:cobos@saers.com]
> Sent: Wednesday, June 07, 2000 9:00 AM
> To: Full Thrust Listen
> Subject: Missiles, Plasme bolts and other fun stuff
>
> I've got a question regarding Plasma Bolt, and Missiles. In the FB2
turn
> sequence [snip]
>
> PB <---4MU--->Ship<---5MU----->SM cluster and fighter group
>
[snip]
> While I'm in question mode....
> Do you roll morale for a fighter group every time it attacks or just
the
> times it takes damage, i.e. a fighter group with only 3 fighters left
> attack, but it is not damaged this round, will it have to roll morale
?
>
> Loading and relaunching of fighters a few questions:
> 1 What must the carrier do (or rather what CAN'T the carrier do while
it
> does this) ?
> 2 How long time does it take ?
> 3 Can you join 2 fighter groups of 3 fighters to one squadron of 6 f.
> inst.
> ?
> 4 Does this (question 3) affect time of operation and when does it
happen
> exactly (important for threshold rolls against bays on carriers
loading
> and
> launching) ?
> 5 Can a fighter move the round it is launched ?
> 6 Can you join two fighter groups of different type ?
>
> I know some of the questions above is covered by house rules, but I'm
> curious on "official" consensus ..
>
>
> Sindre