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Re: Simple Sensors II

From: Roger Books <books@m...>
Date: Fri, 28 Apr 2000 15:14:31 -0400 (EDT)
Subject: Re: Simple Sensors II

I like these, I do have a few comments.

On 27-Apr-00 at 23:54, Sean Bayan Schoonmaker (schoon@aimnet.com) wrote:
> Electronics Systems
> 
> To ensure that redesign of existing ships is NOT necessary, we'll give
ALL
> ships a Class 0 system with the hull.

Make it a Class 1 with the hull for 0 cost and for free, all merchant
ships get class 0, this lets you give merchants inferior sensors.

> 
> Class 1 Electronics - Mass 1
> Class 2 Electronics - Mass 3
> Class 3 Electronics - Mass 9
> Class 4 Electronics - Mass 27...
> Point Cost is Total Mass x 5
> 
> The Class 0 system will be inherent to all ships, so it should give
the
> same info that we get now:
> 
> Range (Info):     24"     48"     72"     96"     120"
> Class 0 Passive     All     Size     Bogey	 None	  None
> Class 0 Active     All     All     Size     Bogey	None
> 
> Ships using Active detect & are DETECTED at the listed ranges.
> 
> Ships using active mode roll a number of dice equal to their sensor
class.
> These dice are scored just like beam weapons, including re-rolls on a
> natural 6. The "Hits" are then spent:
> 
> 1 Hit - Increase/Decrease effective firing range by 3", OR
> increase/decrease effective sensor range by 24", OR falsify Size
> information by 1 size class*
> 2-3 Hits - Increase/Decrease effective firing range by 6", OR
> increase/decrease effective sensor range by 48", OR falsify Size
> information by 2 size classes*
> 4+ Hits - Increase/Decrease effective firing range by 12", OR
> increase/decrease effective sensor range by 96", OR falsify Size
> information by 3 size classes*
> 
> *Reported size class may only be altered for the ship mounting the
> electronics system.

The mechanic listed is pretty good, with a few things needing 
clarification.	First, we no longer have size classes.	 I would
prefer to do this as an absolute mass or maybe a % of mass.  The
second thing is does this need to be rerolled every turn?  One of
the problems with rolling in a tabletop game is your opponent gets
to see your dice and, especially with size mods, knows what you are
doing.	It would work great as an option for a PBeM game though.

Roger


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