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Re: FB2

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 3 Apr 2000 07:00:44 +0200
Subject: Re: FB2

Laserlight wrote:

>>>Will one of you who already has the book stop smirking long
>>>enough to tell us what changes, if any, are made to Human
>>>ships?
>>Apart from mixed-tech ships (which should work OK balance-wise,
>>but isn't used in the Tuffleyverse until after the Xeno war) there's
only
>>one: the hull strength classes have been removed. You can now
>>have any number of hull boxes, as long as "any" is at least 10% of
the
>>TMF.
> 
>Then why were you and Beth audibly Keeping Quiet about
>modifications to vector movement?

Because a general modification to the *movement rules* doesn't qualify
as a change to the *ships*, and you only asked about the ships :-) 

Vector changes are:
- Thruster pushes are limited to 1 point per turn
- All thrust used in a turn come from the Main Drive "pool" (but
maneuvering thrust is still limited to half the thrust rating for
standard engines)
- Any number of rotations is allowed.

There's also a number of changes/clarifications to the fighter rules
(which also aren't human *ships* <g>):
- Fighter morale checks are taken *after* PDS have fired
- The distinction between "carriers" and other ships is now officially
dropped; any fighter-carrying ship can launch all its brood in one turn
and recover up to half of it in one turn
- There's now an official rule for rearming fighters during a battle.

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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