Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
From: "Kevin Walker" <sage5@h...>
Date: Sun, 26 Mar 2000 22:40:43 -0600
Subject: Re: [ds] BB's HBT (was: RE: SG2 vs DS2 vs FT)
> These were done using Andy Cowell's DSII generation page.
> I think the error might be in your program, as the first BPV uses 110%
> armour cost (5 x 20 + 10) & the second uses 90% armour cost (4 x 20 +
10).
> I'm not sure where you got 150% & 120% from.
Hmmm... the 120% was from 4 x 20% (base armor) + 4 x 10% (ablative
additional cost) for 120% and the 150% was 5 x 20% (base armor) + 5 x
10% (ablative additional cost). The section in the building rules on
this can be easily misread - "ABLATIVE or REACTIVE armour each cost
and ADDITIONAL 10% of the VSP per level of the Armour; eg: Armour 2R
cost 60% of VSP in total".
I sure hope it's not a problem in my application. I don't have any
time to go back and review it at the moment <G>. Oh well... it could
be. Even a month of outside beta testing doesn't catch everything.
The application was originally going to be sold as a utility for DS2
unfortunately it didn't end up being feasible to master CDs and sell.
Oh well...
Later,
Kevin Walker
sage5@home.com