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Re: Balancing for vector

From: "Tony Francis" <tony.francis@k...>
Date: Tue, 21 Mar 2000 10:31:26 -0000
Subject: Re: Balancing for vector

----- Original Message -----
From: Thomas.Barclay <Thomas.Barclay@sofkin.ca>
To: GZG List (E-mail) <gzg-l@CSUA.Berkeley.EDU>
Sent: Monday, March 20, 2000 6:42 PM
Subject: Balancing for vector

> I don't agree with the
> suggestion to make ships ponderous to turn... in a 15 minute turn, it
> shouldn't take much to revolve the ship 15 times around!

I can't disagree with the maths of this, but to my mind the game doesn't
_feel_ right if thrust-1 Uber-dreadnoughts are able to rotate as fast as
a
thrust-10 fast attack ship. We already limit rotations based on thrust
in
our house rules, which means that the tactics of getting into your
opponent's blind arcs come into play much more.

Tony

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