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RE: [SG] Withdrawl from close combat

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 20 Mar 2000 11:18:11 +1100
Subject: RE: [SG] Withdrawl from close combat

As long as you make a confidence check every time you voluntarily
(unscrupulous players will argue they don't need to if they voluntarily
withdraw), there is no reason you can't keep withdrawing.
Eventually either the bugs or you are going to fail a test for the
chase/pursuit & then somebody will die.

Neath Southern Skies -
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
> From: Beth Fulton []
> Sent: Monday, March 20, 2000 10:59 AM
> Anyways, we're were using the overrun and pursue close combat rules.
> given the fact I was trying to survive long enough to get airlifted
> any chance I got (i.e. when there was a sensible escape route, so not
> I was backed against a wall etc) I would voluntarily withdraw from
> Bugs would pursue, I'd withdraw, bugs would pursue again, I'd withdraw
> etc. Now were we doing this right or is there actually some limit to
> number of times you can voluntarily withdraw? Nik felt he was pushing
> up
> hill if I could just run away all night until his combat move fell
> of
> the 6" needed to catch me, so maybe you can only volunatrily withdraw
> in a linked series of close combats (so under the case in point if I'd
> failed confidence tests I could have kept running away, but would only
> to run away voluntarily once)??? Other point that came up is whether
> not
> being in close combat uses up the defender's activation for that turn
> (I had a avgue feeling that I';d read that it had, and it made sense
> that's what we went with)?

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