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Re: Sensor Bogeys - how to handle them.

From: Michael Sarno <msarno@p...>
Date: Sat, 04 Mar 2000 11:20:10 -0500
Subject: Re: Sensor Bogeys - how to handle them.

	This sounds like a good idea.  If your force structure is such
"capital" ships rarely appear, it should make for a better game.  This
is one
those things that you just have to playtest.  All the "thought
experiments" in
the world aren't going to give you a definitive answer.  I don't see any
problems with it from this end.  So give it a go and let us know how it


Bren Mayhugh wrote:

> For the March game that I am running, I was going to use the idea of
> Bogeys until identified (adding something new to the game).  Basically
> making a reason to use and have scouts and I think it will fit into
> scenario pretty well.  In any case, at our game club, we don't use
what the
> book would call Capital ships all that much if at all. Maybe one ship
> side (It's just the way I make scenarios).  I was thinking of only
> two bogey types, Escort and Capital (Pushing all Cruisers to the
higher ship
> size band).
> Is that sound reasonable or whould I keep the three types?
> Any help would be great.

Michael Sarno
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skirmish wargame of infantry combat in Vietnam 1965-1972

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