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RE: Scenario idea - new

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 2 Mar 2000 13:19:09 -0500
Subject: RE: Scenario idea - new

Good points both.

Yes, have one referee for the SG2 and one for the FT board.
Syncronise the turns (i.e. the FT game may not move to the next turn
the SG2 game turn has completed). I think that the standard turn
is 3-5 SG turns to 1 FT turn. This is quite a disadvantage, as SG turns
to be longer in Real Time than FT turns. Expect the FT group to wait on
SG group ALOT!
If you use the same players for both boards, this is no problem, but the
game will run L-O-N-G!!! Also, you will want to alternate or randomize
the FT game or the SG2 game turns will run first.
I would suggest that you keep the forces small, to decrease turn length.

While the moons of Endor does not work well with DS2, the battle for
does. Perhaps it would be better to provide a scenario based on an
timeline when the first Deathstar was not destroyed. The rebels
retreated to
Hoth. Now the Deathstar has followed. The rebels would have to destroy
landing imperial forces and defeat the Deathstar before it can attack
number of turns or game time limit). DS2 has the advantage of having a
turn ratio with FT (about 15 game minutes per turn) [and thus less
on the other table].

Brian Bell	

> -----Original Message-----
> From: Indy []
> Sent: Thursday, March 02, 2000 12:45 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: Scenario idea - new
> AY yi yi...and I thought running 'A Grey Day' was a logistical
> ;-)
> Good luck implementing this - get a second person to help you GM it!
> Mk
-----Original Message-----
From:	Tom.McCarthy []
Sent:	Thursday, March 02, 2000 12:48 PM
To:	'gzg-l@CSUA.Berkeley.EDU'
Subject:	Re: Scenario idea - new

I like it, but I wouldn't make the generator-destroyed turn map exactly
the FT turn; though early destruction should be rewarded, the FT game
still have an element of the unknown in which turn the shield goes down.

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