RE: [OT] Ships & Spheres...or 3D representation
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 2 Mar 2000 08:47:14 -0500
Subject: RE: [OT] Ships & Spheres...or 3D representation
I once thought of doing a PBeM 3d game for full thrust.
I quickly decided that my math skills were not up to the challenge.
Each ship would need to be represented as located in 3 axis:
X, Y, Z
Furthermore each ship would need to have its orientation described by 3
R, S, T (climb/descent, yaw, roll)
And then, its course would need to be described by 3 numbers
M, N, O (climb/descent, yaw, velocity)
This is 9 numbers to discribe location, orientation, and course for each
Now for arcs, my thought was to give each ship 3 climb/descent arcs:
Level | |
Elevation arcs would be assumed Level unless indicated otherwise.
would get ONE free elevation arc. Other elevation arcs would mass/cost
same as a normal arc times the number of normal arcs or a minimum of 1
and 3 cost. Thus a Class-3 beam that has 3 normal arcs would mass 6,
and have the Level elevation arc. To add the Asscent elevation arc,
add 3 mass and 9 cost. To add Asscent and Descent arcs would add 6 mass
As I stated before, plotting movement, range and firing arcs ended up
beyond my mathmatical ability, so I gave it up.