Prev: Re: Modeling Honor Harrington Ships. | Next: Re: Gamescience Star Trek minis |

Date: Thu, 2 Mar 2000 08:47:14 -0500

Subject: RE: [OT] Ships & Spheres...or 3D representation

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I once thought of doing a PBeM 3d game for full thrust.
I quickly decided that my math skills were not up to the challenge.
Each ship would need to be represented as located in 3 axis:
X, Y, Z
Furthermore each ship would need to have its orientation described by 3
numbers
R, S, T (climb/descent, yaw, roll)
And then, its course would need to be described by 3 numbers
M, N, O (climb/descent, yaw, velocity)
This is 9 numbers to discribe location, orientation, and course for each
ship.
Now for arcs, my thought was to give each ship 3 climb/descent arcs:
Asscent /\
/ \
| |
Level | |
\ /
Decline \/
Elevation arcs would be assumed Level unless indicated otherwise.
Weapons
would get ONE free elevation arc. Other elevation arcs would mass/cost
the
same as a normal arc times the number of normal arcs or a minimum of 1
mass
and 3 cost. Thus a Class-3 beam that has 3 normal arcs would mass 6,
cost 18
and have the Level elevation arc. To add the Asscent elevation arc,
would
add 3 mass and 9 cost. To add Asscent and Descent arcs would add 6 mass
and
18 cost.
As I stated before, plotting movement, range and firing arcs ended up
being
beyond my mathmatical ability, so I gave it up.
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
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