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Re: Strike Boats...

From: "Imre A. Szabo" <ias@s...>
Date: Sat, 12 Feb 2000 17:31:31 -0500
Subject: Re: Strike Boats...



Oerjan Ohlson wrote:

> Imre A. Szabo wrote:
>
> >Fought a 4,000 point battle last night.
>
> Which movement system?

Cinematic.

>
>
> >I had to mass 180 tenders and 36 mass 10 gunboats.
>
> The tenders must've carried some light armament, but they can't have
> had very much.

Not true.  They could of eaten any CA alive...	4xTorps w/ 3 arcs, 2x
Class
2 360's, 2x Class 1 360's, 3x FC, 1x ADFC, 6x PDAF, weak hulls, 2x
Screens,
9x Armor, Sup. Sensors, FTL+ (for the boats), and a thrust of 2.

> >I used two types of guns, based on the same mass 10 hull and cost 37
> >points each (including weapons).  No FTL, Thrust of 4,
>
> *Much* too slow for a strikeboat IMO, regardless of which movement
> system you used. I consider thrust 6 to be the absolute minimum for
> non-missile strike boats attacking a mobile enemy.

Not true.  I know my opponent.	He likes big ships and prefers low
thrust.
Even his Fleet never broke into squadrons, they stayed in a tight
formation.  So I had twice the effective thrust of my opponent.  It was
an
open space battle.  No terrain where extra thrust would have been
needed.

>
>
> >1 hull, 1 armor, 1 FC, and 1 PDAF (wasted, he had no fighters).  Torp
> >varrient had one single arc pulse trop.  The other had two needle
> >beams.  DO NOT USE NEEDLE BEAMS.  I had never tried them before >and
> don't recommend them...
>
> Depends what you're going to shoot at :-/ In this particular case,
> I'd've favoured taking out the drives of those Komarovs (since you
> didn't have many beam weapons, otherwise screens would've been the
> priority) in order to sit in his rear arc for the rest of the battle
> :-/

Not a bad idea, but I wanted to mission kill the SDN's so the NAC BB's
would have a chance.

>
>
> FC shots are good against DDs (mission-killing them with one hit) and
> sometimes against cruisers, but doesn't work too well against ships
> with many FCs.
>
> 'Course, if you can't roll a '6' to save your life needles aren't a
> very good deal anyway <g>
>
> >I like the torp varient, it is a little pain in the neck that will
> kill you in large >numbers...  I don't think that a SBM version would
> be a good idea.  >Although it would have the same arc, and massive
> damage within 6",
>
> Reasonable damage within 12mu. OK against lighter units, but not
enough
> against 4 Komarovs.
>
> >I ended up losing the battle (my co-commander had a force of 4 NAC
> >BB's, opposition had 4 ESU SDN's, 3 ESU CA's (the SMR CA), and 3 >ESU
> DD's...)
>
> >Are force came went at the ESU gunline in two waves...  Strike Boats
> and
> >Tenders in the first,
>
> The *tenders* closed with the enemy?? Why? The main reason to use
> tender/strikeboat combinations is that you can keep the tender tucked
> away somewhere reasonably safe!

I know, but if I hadn't, the NAC BB's would have been able to go head to
head with the SDN's.  Those tenders have good firepower, I expected to
lose
one, but then I expected to lose more then half the StrikeBoats so I
consisdered it worth while.

>
>
> >BB's in the second (I wanted it to be one wave, but my co-commander
> >refused).
>
> Two-wave strikes with needle units in the first wave can work OK, but
> it depends a lot on which systems you try to target (and what weapons
> the follow-up wave use).

Bad in this case.  I knew it would leave us open to defeat in detail
which
it did.  I want to use are supperior thrust to get behind him and stay
there.	If he detached his lighter units, we could kill them before he
could support them.

>
>
> >1 SDN was crippled, 1 SDN damage, 1 SDN lost 2 FC, and the other
> >suffered no damage despite having 12 needle beems shooting at it's
> fire
> >controls.  Losses were 10 strike boats and 1 tender destroyed
> >(Reacter...), and 1 tender damage, and the ESU expend all his SM's.
>
> No damage at all to the Gorshkovs and Warsaws?

Insignificant damage.  Less then 1 row.  I concentrated all firepower on
the SDN's, NAC BB's didn't.

My damage classification:
Insignificant	 < 1 row
Light		    1 row
Heavy		  2 rows
Crippled	 3 rows

>
>
> >The 4 NAC BB's went in and were all crippled and only achieved
> crippling >one DD, and crippling the damaged SDN.
>
> <chuckle> Sounds like a fairly normal NAC performance to me <g>

I know...

>
>
> Later,
>
> Oerjan Ohlson
> oerjan.ohlson@telia.com
>
> "Life is like a sewer.
>   What you get out of it, depends on what you put into it."
> - Hen3ry

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