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Re: safe jumps

From: "Laserlight" <laserlight@q...>
Date: Tue, 21 Dec 1999 19:33:26 -0500
Subject: Re: safe jumps

>Why bother with these same jump limits?  It's more details than I
>want for a strategy campaign.	Jump in, do battle, fleeing survivors
>that can leave do so.	Don't go the Imperial Starfire route where
>you have to keep track of every hour.	The campaign will take longer
>than real life in that way.
>
>Glen

I agree that Starfire is a bit (okay, a kilobyte) excessive in
attention to detail, but any game designer is going to have to face a
choice between detail and playability.	Would you enjoy FT as much if
everyone had 360 fire arcs for everything, no weapons but Beams, and
all ships had Average Hull and FTL by definition?  If you want a
campaign where you have a group of stars in a network and jumping to a
star means you automatically engage everything at that system, that's
quick and easy, it just may not be as much detail as some people want.

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